The jhesiri and the hilljacks are a couple groups of teratic goblins in a campaign I am working on. They share a pantheon, and I thought I would use it as an example in my upcoming book Echelon Explorations: Polyhedral Pantheons.
In these articles I will demonstrate how I create and flesh out their pantheon using the guidelines from Polyhedral Pantheons. This article describes the ‘crunchy part’ and covers the game-mechanical stage. The next article will describe the ‘fluffy part’, the world building that happens after.
Creating the Goblin Pantheon
The polyhedral pantheon process can be summarized quite simply.
- Choose a polyhedron.
- Assign a domain to each point and face.
- Group domains for each god.
- Determine the ‘chosen weapon’ of each god.
This provides all the information needed to use the gods in play. There is no setting-specific information here, but it is enough for a cleric to choose her god and domains.