Monthly Archives: November, 2014

Goblin Pantheon, The Crunchy Bits

Polyhedral Pantheons Cover

Polyhedral Pantheons Cover

The jhesiri and the hilljacks are a couple groups of teratic goblins in a campaign I am working on. They share a pantheon, and I thought I would use it as an example in my upcoming book Echelon Explorations: Polyhedral Pantheons.

In these articles I will demonstrate how I create and flesh out their pantheon using the guidelines from Polyhedral Pantheons. This article describes the ‘crunchy part’ and covers the game-mechanical stage. The next article will describe the ‘fluffy part’, the world building that happens after.

Creating the Goblin Pantheon

The polyhedral pantheon process can be summarized quite simply.

  1. Choose a polyhedron.
  2. Assign a domain to each point and face.
  3. Group domains for each god.
  4. Determine the ‘chosen weapon’ of each god.

This provides all the information needed to use the gods in play. There is no setting-specific information here, but it is enough for a cleric to choose her god and domains.

Let’s begin.
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Polyhedral Pantheons Book Outline

Polyhedral Pantheons Cover

Polyhedral Pantheons Cover

I’ve learned more about the Polyhedral Pantheons methods than I knew when I started exploring the ideas. It’s time to organize, polish, and publish more formally.

I aim to have it out next week. The working outline is:

  • Introduction
  • Process (Crunch-Oriented)
    • Glossary (point, face, edge, node)
    • Domain Allocation
      • Subdomains
      • Hybrid Domains
      • Exalted Domains
  • Fleshing Things Out (Fluff-Oriented)
    • Portfolios
    • Portfolio vs. Domain
    • Alternate Channeling
    • Adapting Paladin Codes
    • Religious Dress
  • Polyhedral Examination
    • d12, d20 Dual
    • d6, d8 Dual
    • d4
    • d10, 2d10
    • Alternate d8 (d10-style)
  • Sample Pantheons
  • Appendices
    • Worksheets
    • Domain Lists (with sources)
      • Domains
      • Subdomains
      • Hybrid Domains
      • Exalted Domains

Polyhedral Pantheons in the Wild: Sycarion Diversions

Polyhedral Pantheons Cover

Polyhedral Pantheons Cover

John Payne has been developing a pantheon using the polyhedral pantheons methods. He’s not done yet (the linked post is an introduction to a series of posts he is working on), but I’ve seen in private messages where he’s going with it and I’m pretty excited about it.

He’s been gracious enough to allow me to include it as an example in my upcoming Polyhedral Pantheons book, too, so there will ultimately be a couple places to read about it when done.

 

Fantastic (Hex) Maps

Song of Ice and Fire Atlas

Song of Ice and Fire Atlas

Jonathan Roberts of Fantastic Maps (who worked on a little thing I linked to on the right) is working on a hex mapping web application.

This morning I got access to it and put together a little map.

Quickly. Pretty easily. There are some interface improvements to come, but overall I’m excited about this.

It’s written as a web application, so it should be accessible from just about anywhere, as long as you have an internet connection.

I have to show it half-size here so it’ll fit on the page, but I was able to whip this together in about ten minutes after reading only enough of the instructions to find the URL of the alpha site.

No, I’m not sharing that URL, Jonathan asked us not to :)

Quick Hex Map

Quick Hex Map

And another quick map. I was showing my daughter and ended up drawing what the Ghost Hills might look like.

The Ghost Hills

The Ghost Hills