Variations on a Theme: Adapting Polyhedral Pantheons

I’ve been doing a lot of work on Polyhedral Pantheons this month. The processes and mechanisms were devised around creating a pantheon, but they can be adapted to other purposes. Primary elements of the process and its results are: Attributes are placed on sites (points and/or faces) of a polyhedron. Entities are …

Shu-shi Pantheon (Halfling Pantheon Revised)

I started work on a halfling pantheon to include in Polyhedral Pantheons, but it got sidelined while I worked on other things. Now that I’m up to ‘S’ in the April A-Z Blog Challenge I thought I’d look for a name for the halflings, or at least the subpantheons I expect …

Reviewing the Elemental Tetratheon

The Elemental Tetratheon is a deliberately polarized pantheon focusing primarily on the hermetic elements. While I like how most of the deities in this pantheon turned out, and the individual subpantheons show merit, I decided to take a closer look to see how they fit together as a whole. Final List …

Quick Update on Polyhedral Pantheons

The April A-Z Blog Challenge is proving to be a great way to encourage me to work on Polyhedral Pantheons. I have completed drafts of all deities of the Goblin Pantheon and the Elemental Tetratheon. The Halfling Pantheon is hardly started, but I should be able to get back to that one soon. …

Water Deities of the Elemental Tetratheon

I was asked how ‘water can be chaotic’. Certainly the surface of the water can be unpredictable, but water, fluids in general, follow rules. In fact, the movement of water encourages and grows toward more orderly movement (erosion cuts channels so water will be more likely to follow ‘previous water’). …

Air Deities of the Elemental Tetratheon

Here are the air deities of the Elemental Tetratheon. Not actually part of the A-Z Challenge, or I would’ve done it three weeks ago for ‘A’, but I have a use for it fairly soon. Much of this pantheon was shaped, even created, by a tragic misjudgement on Povjetara’s part. It …

Points and Nodes and Paths, Oh My!

Chris Kutalik of the Hill Cantons and I share an interest in the use of graph theory in roleplaying games. He refers to it as ‘pointcrawling‘ (an obvious allusion to hex crawling), and has Kickstarted and published an adventure featuring a pointcrawl, Slumbering Ursine Dunes. I never really got to naming it, but …

On Wandering Monsters and Random Encounters

While working with the Pathfinder Roleplaying Game Reference Document (PRD) monster information I’ve noticed that there are very few wandering monster or random encounter tables. There used to be pages of them in each of the monster manuals of previous editions (at least, up to 3.5; I can’t comment on 4e). …

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