Well, looks like I’m gaining — I’m only a week behind now. It’s getting quicker, though.
Google to launch pilot program for Android-based HUD glasses… I honestly don’t have much to add to this. I want to see how they work and how well they do their job, and if it all comes together and the price is reasonable, I expect I’ll want a pair. Because.
Not ‘Because anything’, just… ‘Because’.
… and the sky full of dust
Butterflies & Death examines the idea of the souls of sentient creatures being represented with various smaller things (butterflies, small dark stones, maggots) that manifest as the physical body breaking down and disperse on death. An interesting idea, but I think it’ll make raise dead somewhat more difficult than normal.
LS explores Monstrous Culture, and suggests ways four common monstrous races could be made more interesting and perhaps more credible.
Dwarven tanks, a cool idea (though I don’t doubt they get more than a little sweaty in there, 11 of the short buggers crammed into a steel shell like that). I’ve had a campaign where dwarves had steam engines — useful for driving pumps in the mines, if nothing else, though a clever dwarf about a century ago managed to improve the design until it was light enough to be portable. This led to steam trains, and later ironclad — dwarves didn’t trust wooden boats so much because they were easily broken.
Old Guard Gaming Accoutrements
Digging back a ways (2009), I found (was directed to) the Unexpurgated Dragon Generator.
I’ve been meaning to go back and mine this site for a while. I have come to the conclusion that while I tend to be good at composition and synthesis, my innate desire to have things make sense limits my ability to create things from scratch that are weird… which can limit me when it comes to adventure design and the like. Random generators as are found on this site can be quite helpful to me.
Erik passes on what it might look like if you lift rocks in different RPGs.
The Zombie Nation
How to make your own mythos book, in two parts. Requires some craft work, but looks like it’ll make some wonderful props… and the great thing is, if you get the sculpting wrong it probably looks better!
They Might Be Gazebos
An interesting challenge: devise a campaign setting using only twenty different monsters. Presumably mundane creatures (animals) and humans are still fair game, or this will get really, really hard.