I take a quick look at how Threshold handles other character considerations, including resources (money and stuff) and races. Talents will be in another review.
Here, I look primarily at
and their subpages.
Threshold looks like it uses the resources mechanism I first saw presented in d20 Modern. This is an abstracted system that means it is not necessary to keep track of coppers and golds and dollars and stuff.
John does provide some equipment (and services) lists for a fantasy setting, probably taken from another source. They don’t have resource values, instead showing the coin values. I’m assuming this is an intermediate step before the conversion to the resources system.
You can also find an apparently rather large number of pages, each detailing one item (such as the armored coat).
I’m pretty ambivalent about the entire section. This isn’t particularly because it’s not executed well, but mostly because right now I’m not particularly interested in the financial system of the game. I swing from wanting lots of detail when it comes to currency and the like (because I’m like that sometimes) to not really caring because the game isn’t about money, it’s about awesome.
As mentioned in Threshold d20 Review: Characters, races are implemented using templates, collections of talents and features shared by members of the race.
There are several templates provided, with varying levels of detail. They look like they are in the process of conversion to Threshold.
I see no mention of cost for templates, which surprises me a little considering various templates may give different (greater or lesser) benefits, and thus some may be worth more than others. It might be as simple as the template identifies the talents to be taken to qualify as the race (for instance, all halflings have Improved Saving Throw talent for each saving throw) so specific cost isn’t really a consideration. I’d like to see explicitly how this is managed.
This looks like it was taken wholly from d20 Modern to replace alignments. I’m okay with it, I somewhat prefer it for many games to the alignment system. I prefer FantasyCraft’s presentation of ‘alignments’ (which really work like formalized allegiances, and can even provide direct power beyond “+2 on Charisma-based skill checks when dealing with someone of the same allegiance”), but that’s not really important here.
Not really much to say here, since these sections aren’t particularly crunchy. The Resource mechanism seems well enough (though the goods and services have not been fully converted), the Template system for managing racial abilities is a reasonable approach (again, not complete), and Allegiance is as good a system as any for managing such considerations and I prefer it to alignments.