It is a bit like Gyre’s cunning gambeson, so I should look for some ways to differentiate it.
Gyre’s Cunning Gambeson (grade 7 padded armor)
magic resistance I climbing II hiding II disabling I padded armor
This arming doublet (padded armor) is crafted grade 7 armor with cleverly-hidden pockets and places to conceal tools, and many of its arming points are well-suited for fastening climbing gear. It is made of dark green velvet and has been repeatedly soaked in moly extract. It has the magic resistance I, climbing II, hiding II, and disabling I qualities.
- (grade 2) magic resistance I: +1 resistance bonus to saves and Armor Class against spells.
- (grade 2) climbing II: +4 bonus to Climb checks when the armor can apply (stacks with the bonus gained from a climbing kit).
- (grade 2) hiding II: +4 bonus to Hide (visual Stealth) checks when appropriate (both hiding the wielder and hiding tiny or smaller objects — including especially thieves’ tools — in the gambeson).
- (grade 1) disabling I: +2 bonus to Disable Device checks; the right tools are immediately at hand.
An a crafted grade 7 item, Gyre’s cunning gambeson would have a market price of 24,500 gp… but as armor it gets halved, so 12,250 gp.
Umbral Mail Qualities
First, the armor is good at making the character sneaky, so the stealthy quality will probably be pretty high. The shadow (+3,750 gp/+2 quality, +5 to Stealth checks), improved shadow (+15,000 gp/+4 quality, +10 to Stealth checks), and greater shadow (+33,750 gp/+5 quality, +15 to Stealth checks) are all appropriate, but are better served as skill-based qualities.
Second, some measure of Dexterity enhancement is appropriate… but I suspect not ultimately valuable as far as Armor Class is concerned because a chain shirt has a maximum Dexterity bonus of +4 to AC. I’ll likely give a small bonus and stop there.
Third, the creeping armor quality (+5,000 gp, listed in the “+2 armor special ability table”, means the armor’s armor check penalty doesn’t apply to Stealth checks… we’re going to want this, and because it’s with the +2 armor qualities it’ll be a grade 4 quality). However, on a chain shirt (armor check penalty -2) there’s not nearly as much benefit as on heavier armor.
Fourth, the glamered quality (+2,700 gp, listed in the “+2 armor special qualities”… but is very much toward the lower end, I’ll consider it as a grade 3 quality) is appropriate.
I might want to consider some other perks. Of them all, lightweight seems the most appropriate.
This gives me:
- stealthy (replaces the shadow quality, +2 to Stealth checks per grade instead of +5/grade 4, +10/grade 8, +15/grade 10 for normal quality conversion)
- glamered (+2 -> grade 3 quality, so the armor doesn’t look like armor), might or might not use.
- creeping (+2 -> grade 4 quality, armor check penalty no longer applies to Stealth checks), probably won’t use.
- Dexterity enhancement (+2 grades/+2 bonus to Dexterity), might use a little
- Armor enhancement (+1 enhancement/2 grades)
Highest priority goes to stealthy, I’ll consider a Dexterity enhancement as available, and the spell casting is a major quality to this item. I prefer that qualities do not get weaker from grade to grade, so I’ll want to assign them carefully.
|Grade||Quality Added||Item Description||Notes|
|1||(1) lightweight||lightweight chain shirt||half weight|
|2||(1) stealthy I||lightweight stealthy I chain shirt||+2 Stealth, half weight|
|3||(2) stealthy II||lightweight stealthy II chain shirt||+4 Stealth, half weight|
|5||(2) +1 enhancement||+1 lightweight stealthy II chain shirt||+1, +4 Stealth, half weight|
|6||(3) stealthy III||+1 lightweight stealthy III chain shirt||+1, +6 Stealth, half weight|
|7||(4) stealthy IV||+1 lightweight stealthy IV chain shirt||+1, +8 Stealth, half weight|
|9||(2) dexterity I||+1 dexterity I lightweight stealthy IV chain shirt||+1, +2 Dex, +8 Stealth, half weight|
|10||(5) stealthy V||+1 dexterity I lightweight stealthy V chain shirt||+1, +2 Dex, +10 Stealth, half weight|
|11||(6) stealthy VI||+1 dexterity I lightweight stealthy VI chain shirt||+1, +2 Dex, +12 Stealth, half weight|
|13||(4) +2 enhancement||+2 dexterity I lightweight stealthy VI chain shirt||+2, +2 Dex, +12 Stealth, half weight|
|14||(7) stealthy VII||+2 dexterity I lightweight stealthy VII chain shirt||+2, +2 Dex, +14 Stealth, half weight|
|15||(8) stealthy VIII||+2 dexterity I lightweight stealthy VIII chain shirt||+2, +2 Dex, +16 Stealth, half weight|
|17||(2) stanching||+2 dexterity I lightweight stanching stealthy VII chain shirt||+2, +2 Dex, +16 Stealth, half weight, reduces bleed damage by 2|
|18||(9) stealthy IX||+2 dexterity I lightweight stanching stealthy IX chain shirt||+2, +2 Dex, +18 Stealth, half weight, reduces bleed damage by 2|
|19||(10) stealthy X||+2 dexterity I lightweight stanching stealthy X chain shirt||+2, +2 Dex, +20 Stealth, half weight, reduces bleed damage by 2|
I added the stanching quality at the last minute. I needed a grade 2 power and that was the only +1 armor quality that seemed at all a reasonable fit. I could have gone with another skill-oriented quality (slippery, bonus to Escape Artist checks, came to mind) or another quality, but nothing really fit. I stumbled on a limitation here in that just as you will always have at least one grade 1 quality, eventually you will have either a grade 2 quality or two more grade 1 qualities. Since the armor already has a maximum Dexterity bonus with regard to Armor Class I chose to improve the armor enhancement bonus rather than the Dexterity bonus.
In a case like this I might consider softening the rule in practice. Replacing the stanching at grade 17 with dexterity II (+4 enhancement bonus to Dexterity) would not break anything… but as an example, I suppose I should stick to what I’m presenting an example of.
I must also that I liked the pattern I saw here, with (some quality), (two stealthy quality bumps back to back), (empty grade), and chose to develop that. I originally expected this armor to be more magic-oriented, with the spell casting quality (‘wand’ containing reduce person (Sor/Wiz 1), invisibility (Sor/Wiz 2), shrink item (Sor/Wiz 3), and nondetection (Sor/Wiz3) at increasingly high grade… but with the focus on the stealthy quality, the point of the armor, I never found a good time to fit the spell casting quality in. I could have, it might have looked something like below
|1||(1) lightweight||half weight|
|2||(1) spell casting I||CL 1, reduce person|
|3||(1) stealthy I||+2 Stealth|
|5||(3) spell casting III||CL 3, invisibility, reduce person|
|6||(2) stealthy II||+4 Stealth|
|8||(1) +1 enhancement||+1 AC|
|11||(6) spell casting VI||CL 6, shrink item, invisibility, reduce person|
|12||(1) mindlinked||nonverbal activation of the ‘wand’|
|14||(4) +2 enhancement||+2 AC|
|17||(9) spell casting IX||CL 9, nondetection, shrink item, invisibility, reduce person|
I am coming to suspect that the spell casting quality works best in items that do not grow over time. That is, if the armor above were presented in its final form, or even one of its intermediate forms (lightweight stealthy I spellcasting III chain shirt as a grade 5 item) I’d be just fine with it. Presented in table form as above, though, I find it unpleasant to look upon.