Category Archives: A-Z Challenge 2014

Z-A Challenge 2014 Index

I’ve written quite a bit this month for the 2014 A-Z Challenge. Even discounting Kobold Kommandos because it had been written before I still managed to write (or update, in a couple of cases) 31 articles and more than 35,000 words on a variety of topics. All things considered I’m pretty satisfied with it. I […]

Years Ago, and Years to Come

Tomorrow I post my Z-A Challenge 2014 Index, and I’m in a bit of a reflective mood. Early in the autumn of grade six, I found a small group of my classmates sitting in one of the rooms between our classroom and the next. They were rolling funny-shaped dice and talking about things like ‘initiative’ […]

XP and Rewards in the Sandbox

A few days ago I talked about Unusual Rewards in the Sandbox, and figured I’d respond to some of the comments I’d received. I agree that it is a good idea to assign nominal monetary value to the various rewards. Experience points in many old school games are primarily driven by acquiring treasure. If I […]

Workflows for Extracting Data from Word Files

Yesterday I demonstrated a bit of how I use Graphviz to visualize game information. I figured today I would describe a bit about how I get certain game data. Capture to MS Word I have created a Word template containing many styles used primarily to mark the start of different game objects such as feats […]

Visualizing Game Information

A conversation on Facebook today prompted this article. And this article ended up rather longer than I expected. I was hoping to get to sleep early tonight. Ah well. Many — perhaps most — roleplaying games involve a lot of information. On the ‘mechanical’ side you might have monsters, spells, feats, skills, and many other […]

Unusual Rewards in the Sandbox

The other day I was working on The Keys of Heraka-at and realized that by and large ‘conventional treasure’ is not a major feature of this adventure. The primary reward of this adventure is the knowledge needed to become the new Donnerkonig — the items that are needed, where they can be found, and what […]

Tales of the Donnerkonig

The other day I described the Hall of the Faded Kings as — or rather, updated the description to — This great hall is lined with mosaics showing great acts of the Donnerkonig over the centuries they ruled, from the mighty acts that established their powers, through acts during their reign, and even the diminishing […]

Spotlight: Sine Nomine Publishing

Kevin Crawford and Sine Nomine Publishing have consistently produced high-grade roleplaying game material across several genres. Most of the products are based on or more or less compatible with the Labyrinth Lord rule set, which in turn means they are pretty portable across most old school games. Settings and Rules Sets Sine Nomine has several […]

Refining the Keys of Heraka-at

On Saturday I posted an overview of The Keys of Heraka-at, breaking out the various areas of the adventure. Now it’s time to start working toward more detailed development. I’m not ready yet, but considering that each of the areas of the adventure site could be small maps and are at a bunch of different […]

A Quick Overview of The Keys of Heraka-at

The Keys of Heraka-at is an adventure that allows the PCs to learn the truth of the fall of the Donnerkonig, and to potentially become the new Donnerkonig. This adventure takes place in and around a large stone outcrop near Heraka-at, the capital of Sturmhame. The adventure site as a whole is intended to guide […]