XP and Rewards in the Sandbox

A few days ago I talked about Unusual Rewards in the Sandbox, and figured I’d respond to some of the comments I’d received. I agree that it is a good idea to assign nominal monetary value to the various rewards. Experience points in many old school games are primarily driven …

Unusual Rewards in the Sandbox

The other day I was working on The Keys of Heraka-at and realized that by and large ‘conventional treasure’ is not a major feature of this adventure. The primary reward of this adventure is the knowledge needed to become the new Donnerkonig — the items that are needed, where they …

Tales of the Donnerkonig

The other day I described the Hall of the Faded Kings as — or rather, updated the description to — This great hall is lined with mosaics showing great acts of the Donnerkonig over the centuries they ruled, from the mighty acts that established their powers, through acts during their …

Spotlight: Sine Nomine Publishing

Kevin Crawford and Sine Nomine Publishing have consistently produced high-grade roleplaying game material across several genres. Most of the products are based on or more or less compatible with the Labyrinth Lord rule set, which in turn means they are pretty portable across most old school games. Settings and Rules …

Refining the Keys of Heraka-at

On Saturday I posted an overview of The Keys of Heraka-at, breaking out the various areas of the adventure. Now it’s time to start working toward more detailed development. I’m not ready yet, but considering that each of the areas of the adventure site could be small maps and are …

A Quick Overview of The Keys of Heraka-at

The Keys of Heraka-at is an adventure that allows the PCs to learn the truth of the fall of the Donnerkonig, and to potentially become the new Donnerkonig. This adventure takes place in and around a large stone outcrop near Heraka-at, the capital of Sturmhame. The adventure site as a …

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