Category Archives: NaGaDeMon 2012

Several Mountain Ranges Together

I’ve written a couple times recently about simple techniques for drawing mountain ranges. Yesterday I showed how I draw the basic landforms, and on Sunday I showed how I manipulate them to relieve monotonous elements and make them look better to me. Under normal circumstances I would have presented the material in a different order (and […]

NaGaDeMon 2012, Status Check November 19

In case you’re wondering about the dearth of posts here this month, I’ve mostly been working on Echelon for the last few weeks for National Game Development Month. Status 2012/11/19 Given that I am starting from the Revised System Reference Document, the following game elements will be considered.  I might apply them roughly as-is, change them, […]

NaGaDeMon 2012 Progress, November 12

Almost halfway into the month, and I’m pretty happy with my progress. I’ve posted a few articles on design elements of Echelon, I’m partway into my draft of the core rules, and I’ve posted three documents of talents, from three different sources. First Draft Talents Introduction. Divine Talents from Agents of Faith. Combat Talents from FantasyCraft. Combat Talents […]