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  • Home
  • Open Game Content Library
    • Dawnforge
      • Legendary Items
    • Green Ronin
      • Eldritch Weaver Class
      • Eldritch Weaver Threads
      • Holy and Unholy Warrior Domain Powers
      • Masterworks
    • Iron Heroes
      • Token Pools
    • Trailblazer
      • Rest Mechanic
  • Hall of Fame
    • Campaign Settings
      • Stuffed Crocodile: Discworld
    • Game Design
      • Free RPG Blog: How to write a free RPG
      • Observations of the Fox: Game Design Principles
      • The Game Crafter
    • Graphics Resources
      • Body Models
      • Cartography and Maps
        • Cartographers’ Guild
        • Cartography Tutorials
        • Djekspek (deviantART)
        • Dungeons N Dragons: A Fantastic Collection of Maps for RPGs
        • Fantastic Maps (Jonathan Roberts)
        • Paratime Design: Creative Commons Licensed Cartography
      • Fonts
        • Knightvision Games: RPG/Fantasy Fonts
      • Heraldry, Shields and Blazoning
      • Textures
      • Tutorials
        • Vulpinoid: Geomorph Tutorials
    • Product Releases
      • d30 DM Companion
      • Dungeonslayers 4
      • Heroes Against Darkness
      • Over the Edge OGL (Wanton Role-Playing System – WaRP)
    • Reviews
      • Age of Ravens: Known World Gazetteers
    • Setting Design
      • Bat in the Attic: How to make a Fantasy Sandbox
      • Campaign Relationship Generator
      • Charles Ryan: The Medieval Kingdom
      • Hack & Slash: On Village Resource
      • io9.com: 10 Secrets to Creating Unforgettable Supporting Characters
      • KJD-IMC: Campaign and Scenario Design
      • KJD-IMC: Node-Based Megadungeon
      • KJD-IMC: On Imagination and Creativity
      • KJD-IMC: Polyhedral Pantheons
      • Medieval Demographics
      • STUFFER SHACK: Designing Fantasy Cities
    • Setting Elements
      • Between are the Doors: OSH Pantheon
      • Fame & Fortune: Damned Cities
      • In Like Flynn: Sandbox Encounters From A To Z
      • Land of Nod: Draconic Shades
      • Save vs Dragon: Scrutinizing the Scroll
      • Shatterworld: Of the Gods
      • Tales of the Grotesque and Dungeonesque: Random Wizard’s Tower Generator
    • Sources of Inspiration
      • Between are the Doors: Adventure Generator by OFTHEHILLPEOPLE
      • MapGen2, Random Map Generator
      • Random Generators
        • Hack & Slash: On the Magic Arms and Armor
      • Subterranean Design
    • System Design
      • Hack & Slash: On Skills
      • Papers and Pencils: Overview of Pathfinder’s Skills
    • System Hacks
      • Torg: A Marvel Heroic Roleplaying Hack
    • Writing Guidelines and Tools
      • io9: The 22 Rules of Storytelling, According to Pixar
      • TERRIBLEMINDS: Chuck Wendig, Freelance Penmonkey
  • Site
    • About
    • Contact
    • Legal
    • Links
    • Old Site (www.kjdavies.org)
      • Role Playing Game Materials
        • Many Kingdoms
          • Session Log
          • Setting
            • Atlas
            • History
        • Reference
          • Feats
            • Armor Focus
            • Armor Proficiency
            • Clairsentience
            • Combat Expertise
            • Divine
            • Endurance
            • Evasion
            • Familiar
            • Item Creation
            • Leadership
            • Martial
            • Metamagic
            • Metapsychic
            • Mobility
            • Mounted
            • Movement
            • Power Attack
            • Psychic
            • Psychokinesis
            • Psychometabolism
            • Psychoportation
            • Rage
            • Ranged
            • Saving Throws
            • Skill
            • Sneak Attack
            • Speed
            • Spell
            • Telepathy
            • Tradition
            • Two-Weapon Fighting
            • Unarmed
            • Weapon Focus
            • Weapon Proficiency
            • Wildshape
            • Witchsight
          • Psychic Skills
          • Skills
        • Rules
          • Combat Actions
          • Familiars and Animal Companions
          • Spell Casting

My Favorites

Posts I find myself referring to often, usually part of series that are themselves in the Hall of Fame.

  • Ability Score Generation using 27-25-23
  • Entity Template, Updated and Explained
  • Failures of D&D 3.x, systemic failures
  • Failures of D&D 3.x, Part 2, preparation failures
  • Failures of D&D 3.x, Part 3, application/setting failures
  • Falling off the RNG, about huge differences in roll modifiers.
  • Recalibrating Saving Throws, why and how saving throw DCs could be better.
  • On Hit Points and Healing, an alternative view of damage and healing that moves away from 'all hit points are trauma'.

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      • Quickstart Character Lineup
      • Plotting Adventures in a Node-Based Campaign
      • One Thing Leads to Another
      • Nodes Within Nodes
      • Names, And Why I'm Not Using Them
      • Microscope and Setting Design
      • Midpoint Check-In 2018
      • Links Between Adventure Nodes
      • Keeping it Real... or Not
      • Jade Daggers and Copper Serpents
      • Inventing a New Type of Random Table
      • Horrible Place to Live
      • Generating New Adventure Nodes
      • Finding... Filching... Finching? Getting Better Tools
      • Expectations and Assumptions
      • Drawing Board, I am Returning to It
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Category: NaGaDeMon 2012

Several Mountain Ranges Together

kjdavies April 21, 2016 A-Z Challenge 2016 / Mapping and Maps / NaGaDeMon 2012Leave a comment

I’ve written a couple times recently about simple techniques for drawing mountain ranges. Yesterday I showed how I draw the basic landforms, and on Sunday I showed how I manipulate them to relieve monotonous elements and make them look better to me. Under normal circumstances I would have presented the material …

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NaGaDeMon 2012, Status Check November 19

kjdavies November 19, 2012 Echelon / NaGaDeMon 2012Leave a comment

In case you’re wondering about the dearth of posts here this month, I’ve mostly been working on Echelon for the last few weeks for National Game Development Month. Status 2012/11/19 Given that I am starting from the Revised System Reference Document, the following game elements will be considered.  I might apply …

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NaGaDeMon 2012 Progress, November 12

kjdavies November 12, 2012 NaGaDeMon 2012Leave a comment

Almost halfway into the month, and I’m pretty happy with my progress. I’ve posted a few articles on design elements of Echelon, I’m partway into my draft of the core rules, and I’ve posted three documents of talents, from three different sources. First Draft Talents Introduction. Divine Talents from Agents of Faith. …

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