Paths Not Taken: Initial Thoughts on Feats

Living Document: Feats Feats have been part of Dungeons & Dragons for more than twenty years. They replaced the proficiency (weapon and nonweapon) systems from Advanced Dungeons & Dragons, and offered what was, at the time, a great method of customizing characters. Any time you were eligible for a feat, …

Paths Not Taken: Initial Thoughts on Skills

Living Document: Skills As with so many things, skills can be implemented many ways. Pathfinder first edition followed a model close to the Dungeons & Dragons 3.x model: you get skill points every level and can spend them to advance you skills. This edition simplified the ‘class skills’ mechanic: you …

Paths Not Taken: Initial Thoughts on Race

Living Document: Ancestries Pathfinder first edition has races, second edition has ancestries. To my mind they are fundamentally the same thing, but the implementation is different. First edition races are reasonably close to the D&D 3.x races. You get some abilities at character creation and and that’s mostly it. Unless …

Polyhedral Pantheons: Won’t You Be My Neighbor?

In Polyhedral Pantheons I described a process where you assign a domain to each face and each point of a polyhedron, then use adjacent sites to define deities based on those domain assignments. For instance, in the Shu-Shi pantheon (worksheet shown below) the ‘1’ face has the Nobility domain assigned, …

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