In this review I look at http://www.d20openrpg.com/gamemastering/combat-encounters and the pages under it. Encounter Checklist The encounter sequence looks fairly reasonable. Surprise and Initiative It might be worth changing “those that exceed the DC by a large margin” in the Perception check description to “those that make the Threshold on their Perception check” (or whatever text […]
Category Archives: Threshold d20
Also responding to John’s post “In Response…” (the second half, regarding archetypes). “This may seem harsh…” Ah good, a mature response. I’ve been told I can be a trifle harsh (“you just told him his baby is ugly!” “it’s got three eyes and two noses, I think that qualifies” – during a particular code review […]
Responding to John’s post “In Response…” Resources Yes, resources/money/etc. is a tricky thing, especially when you’re trying to be generic. You might look at FantasyCraft’s approach here (which I have to admit I don’t remember well enough off the top of my head to summarize, and I don’t have the book handy – I’m on […]
In this post I will discuss material from http://www.d20openrpg.com/characters/talents http://www.d20openrpg.com/characters/talents/all-spells In the first page, John describes how Talents are categorized and their general characteristics. In the second he provides a list of specific Talents.
I take a quick look at how Threshold handles other character considerations, including resources (money and stuff) and races. Talents will be in another review. Here, I look primarily at http://www.d20openrpg.com/characters/resources http://www.d20openrpg.com/characters/races http://www.d20openrpg.com/characters/allegiance and their subpages.
John’s doing some fairly common things with ability scores, and a couple of interesting ideas regarding them. Related Threshold Pages For this post I’m looking at http://www.d20openrpg.com/characters/ability-scores http://www.d20openrpg.com/characters/ability-conflicts http://www.d20openrpg.com/characters/ability-challenges
Here is my commentary on the Characters page. Characters do not have Classes in the normal sense in this system. Instead, all characters share certain fundamental features and then differentiate themselves by the players choice of Talents. Player’s may instead choose a classic “archetype” that closely models normal classes if they wish to save time. […]
Responding to John’s Response I am responding to John’s response regarding my first post about his Threshold d20 site. Regarding the use of Pathfinder SRD John described why he started with Pathfinder SRD Could easily start with a snapshot of d20pfsrd.com That’s a good reason right there, lots of material available in a useful form. […]
Don’t worry, I’m not abandoning Echelon d20, or even renaming it. I’m reviewing Threshold d20, one of John Reyst’s projects. It’s somewhat similar to Echelon, and after discussion I decided to review Threshold to look for stuff I can use and provide my comments to John for his consideration. I understand he’s planning to do […]
Don’t worry, I’m not abandoning Echelon d20, or even renaming it. John Reyst, like me, evidently doesn’t have enough things he wants to work on. In addition to working on (and winning a silver ENnie for) d20pfsrd.org, he’s working on a d20 variant system tentatively called ‘Threshold d20‘. It seems to be closer to using […]