Articles and series on game design and related tools.
This is distinctly different from System Design in that System Design examines specific instances of how elements of systems were designed, while this section discusses game design theory.
Chris McEntree talks at length — at great length — about game design in Rational Design: The Core of Rayman Origins.
Almost all of my game design is for tabletop RPGs (and a bit of board game and card stuff) so parts of this essay don’t apply to me… but a surprising amount does. If you’re interested in game design I recommend taking a look.