Writing Guidelines and Tools

I have long held that a good GM should be a good writer.  I have found that being able to recognize and build on events in-game and make use of literary tropes is important to leading good role play.  I think it critical that a GM be able to clearly communicate with the players, and clear writing is a major element of that.

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  1. Pingback: Links of the Week: April 2, 2012 | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.

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