It’s been quite a while since I’ve done anything with my Seekers of Lore campaign. I want to fix that. It even aligns with this year’s theme of ‘Year of the Lost’. The entire campaign is based around looking for things lost in the distant past. Or not so distant. …
Some years ago, while working on the Echelon Reference Series, I reached a point where individual titles would take months to put together (the diagrams were horribly time-intensive). I shifted direction and decided to release the ‘Rough and Fast’ (RAF) versions of the titles, without the diagrams and all the …
Nine years ago tonight (I’m trying to maintain a couple days’ buffer at least, but I’m writing this the night before it’s supposed to go up) I wrote Hilljack Deities of the Goblin Pantheon, as part of my work on Polyhedral Pantheons. I figure they’ll be a good testbed for …
Okay, yes, it’s a ‘domain aspect template’, but I used ‘D’ yesterday and today is for ‘E’, so ‘elements’ it is. Three years ago I drafted a domain template the first time, but what’s changed now that I’ve revisited my deity template? Let’s see… starting from the top, and understanding …
I had planned to refine the factions I’d devised yesterday, but I ran into a complication. Namely, by focusing the factions on opposite sides of the polyhedron, I ensured there would be no real interaction between them. I even mentioned how polarized the pantheon was… but that’s not quite what …
You gain a level in a class at each character level. Paths Not Taken follows a scheme based on one from Schwalb Entertainment’s Shadows of the Demon Lord. Over the course of your career you will choose four classes: a basic class that you gain seven levels in, an expert …
The basic deity descriptions in the Pathfinder Roleplaying Game are very basic indeed. Name, alignment, domains (and later, subdomains) assigned, and favored weapon. Some deities have expanded descriptions, needed to support some feats and prestige classes that grant power (including spell-like abilities) in exchange for performing obediences, ritualistic activities done …
A little epiphany last night — Dungeons & Dragons 4e magic items and artifacts look like a very good model for these things — caused me to want to reexamine some of my assumptions or memories of other editions. In this post I do a little more rigorous examination of …
What makes up a deity? Leaving aside the philosophical elements, we can start pretty simply. In fact, we could get by with as little as a name (so we can identify which is which), an alignment (so we have some idea of what team they’re on and what their personality …
Once again I’m taking a run at the A-Z Blog Challenge. This time, I’m using it as impetus to write a book I’ve wanted to have for years. Deities in Dungeons & Dragons are largely defined, mechanically, by the domains they grant their clerics. When designing game entities such as …