When I first read of the token pool mechanic in Iron Heroes (the core of which can be found on this site in the Open Gaming Content Library under Token Pools) I wasn’t pleased. I thought they would be a pain to track.
In the last few years I’ve been watching and playing a lot of different board games (something to do during my lunch hour), including a bunch of German board games. These games can be full of resource management and I’ve seen a number of ways of keeping track of resources. Of them all, collecting and manipulating tokens of various types has been perhaps the most straightforward and playable.
Considering how much I dislike keeping track of powers usable a certain number of times per day (let alone how I feel about Pathfinder’s ’rounds per day’ of use of powers like rage… there’s a lot of things I like about Pathfinder, but this isn’t one of them), a mechanism that allows use and reuse of related powers but constrains their overuse appeals to me.
In short, I know a bit more about resource management in games than I did then, and I’ve come to decide that a token pool mechanic such as is described in Iron Heroes may well be what I’m looking for in Echelon.