Tag Archives: giant

Considering Non-human Characters

Yesterday’s post about the Kobold Kommandos reminded me I haven’t really written much about non-human characters. It seems this would be a good time to do that. Okay, maybe not.  I expected to spend about an hour jotting down some notes, I ended up spending about four hours doing analysis and monster deconstruction.  Ah well, […]

Considering Monster Design

Years ago a friend summarized some hero design guidelines for me. Three of the key ones were Have a way to get to the action. Have a way to survive the action. Have a way to take part in the action. There is also an implicit ‘have a reason to be involved’, but that is […]