Boom! Head Shot!

A few months ago I posted about a different model for hit points and healing, then followed up a few weeks ago with a post considering some of the implications of making those changes. One of the lingering thoughts I’ve had is that it comes close to modeling desired behavior …

Defenses in Echelon

I’ve written before about saving throw talents, and there is a talent to improve a character’s Dexterity, but I haven’t yet discussed much how to help keep a character from getting hurt in a fight. I have not yet run numbers on this, so this is greatly subject to change. …

Hit Point Tables

Reginald suggested in rec.games.frp.dnd that charts showing the hit points gained by level would be handy, I have to agree. I decided to put those together and really look at what the calculations come up with. I included all even Constitution values from 10 through 30 (the range of values …

Determining Hit Points

One puzzle I’ve had for a while is how to calculate hit points. The D&D 3.x model failed for me in some degree because of the emphasis on Constitution compared to Hit Die. At higher levels the martial characters (who were supposedly tougher than the non-martial characters like wizards) often …

Hit Points (Wound and Vitality)

This article describes a variant of the Vitality and Wound Points rules from Unearthed Arcana Chapter 4: Adventuring. In considering how to synthesize d20 and HERO system, I considered various hit point and damage models. Vitality and wound points look like they come close, with some modifications. Definitions Vitality points …