Reginald suggested in rec.games.frp.dnd that charts showing the hit points gained by level would be handy, I have to agree. I decided to put those together and really look at what the calculations come up with. I included all even Constitution values from 10 through 30 (the range of values I can expect to see PCs have, though the higher Constitutions don’t normally come into play until higher levels). The comparative hit point totals work out in an interesting way.
The non-martial characters come out somewhat lower than before, though not horrendously so. A Con 20 20th-level wizard would now have 130 hit points instead of the 151 hit points he would have had in D&D 3.x. At Con 16 the values are quite close (108 to 111), but at Con 28 the values are rather farther apart (178 to 231). The semi-martial characters are somewhat closer, but I found a bit of a surprise. At Con 20 a 20th-level semi-martial character has a hit point total about halfway between the totals a rogue or cleric would have (185 vs 172 or 193). At Con 16 he has almost exactly the same hit points as a cleric (151 to 153), while at Con 28 the total is almost exactly the same as a Rogue (253 to 252). The martial characters are a straight up improvement, no question. At Con 20 a 20th-level martial character has a hit point total slightly better than a barbarian (240 to 235). A similar relationship holds for the other Constitution values. Let’s review the original goals behind this change.
Martial characters really do tend to have more hit points than non-martial characters.
Reduce the emphasis on Constitution.
Make low-level characters a little more durable (give them some more hit points).
Use a couple of simple calculations instead of rolling dice.
As is evident in the tables below, martial characters clearly have more hit points than non-martial characters. The hit point totals appear to still be fairly linear from non-martial through semi-martial to martial, with martial having somewhat more hit points than before and non-martial having somewhat less, and semi-martial lying somewhere between the two semi-martial hit dice totals (d6 and d8). The effects of Constitution are rather reduced because non-martial and semi-martial characters don’t get to apply it as often. There is now a more significant difference between the hit point totals for the different ‘martialness’ of the characters. Starting characters always have more hit points in Echelon than they did in D&D 3.x. Finally, I think “BAB * (1+ Con/2)” is a pretty straightforward calculation, and much less work than trying to roll and add a number of dice, especially when they’re mixed (or d4s, rolling d4s annoys me). All things considered, I think this scheme has achieved the goals.
Non-Martial Characters
These are characters who do not have significant combat training, though may have more experience than they want in combat (the Level Bonus).
Level
BAB
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
0
0
10
12
14
16
18
20
22
24
26
28
30
1
0
10
12
14
16
18
20
22
24
26
28
30
2
1
16
19
22
25
28
31
34
37
40
43
46
3
1
16
19
22
25
28
31
34
37
40
43
46
4
2
22
26
30
34
38
42
46
50
54
58
62
5
2
22
26
30
34
38
42
46
50
54
58
62
6
3
28
33
38
43
48
53
58
63
68
73
78
7
3
28
33
38
43
48
53
58
63
68
73
78
8
4
34
40
46
52
58
64
70
76
82
88
94
9
4
34
40
46
52
58
64
70
76
82
88
94
10
5
40
47
54
61
68
75
82
89
96
103
110
11
5
40
47
54
61
68
75
82
89
96
103
110
12
6
46
54
62
70
78
86
94
102
110
118
126
13
6
46
54
62
70
78
86
94
102
110
118
126
14
7
52
61
70
79
88
97
106
115
124
133
142
15
7
52
61
70
79
88
97
106
115
124
133
142
16
8
58
68
78
88
98
108
118
128
138
148
158
17
8
58
68
78
88
98
108
118
128
138
148
158
18
9
64
75
86
97
108
119
130
141
152
163
174
19
9
64
75
86
97
108
119
130
141
152
163
174
20
10
70
82
94
106
118
130
142
154
166
178
190
Semi-Martial Characters
These are characters whose careers involve the expectation of combat, so they have taken on some combat training and toughened up somewhat.
Level
BAB
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
0
0
10
12
14
16
18
20
22
24
26
28
30
1
0
10
12
14
16
18
20
22
24
26
28
30
2
1
16
19
22
25
28
31
34
37
40
43
46
3
2
22
26
30
34
38
42
46
50
54
58
62
4
3
28
33
38
43
48
53
58
63
68
73
78
5
4
34
40
46
52
58
64
70
76
82
88
94
6
4
34
40
46
52
58
64
70
76
82
88
94
7
5
40
47
54
61
68
75
82
89
96
103
110
8
6
46
54
62
70
78
86
94
102
110
118
126
9
6
46
54
62
70
78
86
94
102
110
118
126
10
7
52
61
70
79
88
97
106
115
124
133
142
11
8
58
68
78
88
98
108
118
128
138
148
158
12
9
64
75
86
97
108
119
130
141
152
163
174
13
9
64
75
86
97
108
119
130
141
152
163
174
14
10
70
82
94
106
118
130
142
154
166
178
190
15
11
76
89
102
115
128
141
154
167
180
193
206
16
12
82
96
110
124
138
152
166
180
194
208
222
17
12
82
96
110
124
138
152
166
180
194
208
222
18
13
88
103
118
133
148
163
178
193
208
223
238
19
14
94
110
126
142
158
174
190
206
222
238
254
20
15
100
117
134
151
168
185
202
219
236
253
270
Martial Characters
These are the dedicated warriors, with as much training as they can get.
Level
BAB
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
0
0
10
12
14
16
18
20
22
24
26
28
30
1
1
16
19
22
25
28
31
34
37
40
43
46
2
2
22
26
30
34
38
42
46
50
54
58
62
3
3
28
33
38
43
48
53
58
63
68
73
78
4
4
34
40
46
52
58
64
70
76
82
88
94
5
5
40
47
54
61
68
75
82
89
96
103
110
6
6
46
54
62
70
78
86
94
102
110
118
126
7
7
52
61
70
79
88
97
106
115
124
133
142
8
8
58
68
78
88
98
108
118
128
138
148
158
9
9
64
75
86
97
108
119
130
141
152
163
174
10
10
70
82
94
106
118
130
142
154
166
178
190
11
11
76
89
102
115
128
141
154
167
180
193
206
12
12
82
96
110
124
138
152
166
180
194
208
222
13
13
88
103
118
133
148
163
178
193
208
223
238
14
14
94
110
126
142
158
174
190
206
222
238
254
15
15
100
117
134
151
168
185
202
219
236
253
270
16
16
106
124
142
160
178
196
214
232
250
268
286
17
17
112
131
150
169
188
207
226
245
264
283
302
18
18
118
138
158
178
198
218
238
258
278
298
318
19
19
124
145
166
187
208
229
250
271
292
313
334
20
20
130
152
174
196
218
240
262
284
306
328
350
Comparing to D&D 3.x Hit Point Averages
Hit Die of d4 (Sorcerer, Wizard)
Level
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
1
4
5
6
7
8
9
10
11
12
13
14
2
6
8
10
12
14
16
18
20
22
24
26
3
9
12
15
18
21
24
27
30
33
36
39
4
11
15
19
23
27
31
35
39
43
47
51
5
14
19
24
29
34
39
44
49
54
59
64
6
16
22
28
34
40
46
52
58
64
70
76
7
19
26
33
40
47
54
61
68
75
82
89
8
21
29
37
45
53
61
69
77
85
93
101
9
24
33
42
51
60
69
78
87
96
105
114
10
26
36
46
56
66
76
86
96
106
116
126
11
29
40
51
62
73
84
95
106
117
128
139
12
31
43
55
67
79
91
103
115
127
139
151
13
34
47
60
73
86
99
112
125
138
151
164
14
36
50
64
78
92
106
120
134
148
162
176
15
39
54
69
84
99
114
129
144
159
174
189
16
41
57
73
89
105
121
137
153
169
185
201
17
44
61
78
95
112
129
146
163
180
197
214
18
46
64
82
100
118
136
154
172
190
208
226
19
49
68
87
106
125
144
163
182
201
220
239
Hit Die of d6 (Bard, Rogue)
Level
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
1
6
7
8
9
10
11
12
13
14
15
16
2
9
11
13
15
17
19
21
23
25
27
29
3
13
16
19
22
25
28
31
34
37
40
43
4
16
20
24
28
32
36
40
44
48
52
56
5
20
25
30
35
40
45
50
55
60
65
70
6
23
29
35
41
47
53
59
65
71
77
83
7
27
34
41
48
55
62
69
76
83
90
97
8
30
38
46
54
62
70
78
86
94
102
110
9
34
43
52
61
70
79
88
97
106
115
124
10
37
47
57
67
77
87
97
107
117
127
137
11
41
52
63
74
85
96
107
118
129
140
151
12
44
56
68
80
92
104
116
128
140
152
164
13
48
61
74
87
100
113
126
139
152
165
178
14
51
65
79
93
107
121
135
149
163
177
191
15
55
70
85
100
115
130
145
160
175
190
205
16
58
74
90
106
122
138
154
170
186
202
218
17
62
79
96
113
130
147
164
181
198
215
232
18
65
83
101
119
137
155
173
191
209
227
245
19
69
88
107
126
145
164
183
202
221
240
259
20
72
92
112
132
152
172
192
212
232
252
272
Hit Die of d8 (Cleric, Druid, Monk, Ranger)
Ranger is a bit of an odd fit here because it has a full Base Attack Bonus progression and yet the hit points of a semi-martial class.
Level
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
1
8
9
10
11
12
13
14
15
16
17
18
2
12
14
16
18
20
22
24
26
28
30
32
3
17
20
23
26
29
32
35
38
41
44
47
4
21
25
29
33
37
41
45
49
53
57
61
5
26
31
36
41
46
51
56
61
66
71
76
6
30
36
42
48
54
60
66
72
78
84
90
7
35
42
49
56
63
70
77
84
91
98
105
8
39
47
55
63
71
79
87
95
103
111
119
9
44
53
62
71
80
89
98
107
116
125
134
10
48
58
68
78
88
98
108
118
128
138
148
11
53
64
75
86
97
108
119
130
141
152
163
12
57
69
81
93
105
117
129
141
153
165
177
13
62
75
88
101
114
127
140
153
166
179
192
14
66
80
94
108
122
136
150
164
178
192
206
15
71
86
101
116
131
146
161
176
191
206
221
16
75
91
107
123
139
155
171
187
203
219
235
17
80
97
114
131
148
165
182
199
216
233
250
18
84
102
120
138
156
174
192
210
228
246
264
19
89
108
127
146
165
184
203
222
241
260
279
20
93
113
133
153
173
193
213
233
253
273
293
Hit Die of d10 (Fighter, Paladin)
Level
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
1
10
11
12
13
14
15
16
17
18
19
20
2
15
17
19
21
23
25
27
29
31
33
35
3
21
24
27
30
33
36
39
42
45
48
51
4
26
30
34
38
42
46
50
54
58
62
66
5
32
37
42
47
52
57
62
67
72
77
82
6
37
43
49
55
61
67
73
79
85
91
97
7
43
50
57
64
71
78
85
92
99
106
113
8
48
56
64
72
80
88
96
104
112
120
128
9
54
63
72
81
90
99
108
117
126
135
144
10
59
69
79
89
99
109
119
129
139
149
159
11
65
76
87
98
109
120
131
142
153
164
175
12
70
82
94
106
118
130
142
154
166
178
190
13
76
89
102
115
128
141
154
167
180
193
206
14
81
95
109
123
137
151
165
179
193
207
221
15
87
102
117
132
147
162
177
192
207
222
237
16
92
108
124
140
156
172
188
204
220
236
252
17
98
115
132
149
166
183
200
217
234
251
268
18
103
121
139
157
175
193
211
229
247
265
283
19
109
128
147
166
185
204
223
242
261
280
299
20
114
134
154
174
194
214
234
254
274
294
314
Hit Die of d12 (Barbarian)
Level
Con 10
Con 12
Con 14
Con 16
Con 18
Con 20
Con 22
Con 24
Con 26
Con 28
Con 30
1
12
13
14
15
16
17
18
19
20
21
22
2
18
20
22
24
26
28
30
32
34
36
38
3
25
28
31
34
37
40
43
46
49
52
55
4
31
35
39
43
47
51
55
59
63
67
71
5
38
43
48
53
58
63
68
73
78
83
88
6
44
50
56
62
68
74
80
86
92
98
104
7
51
58
65
72
79
86
93
100
107
114
121
8
57
65
73
81
89
97
105
113
121
129
137
9
64
73
82
91
100
109
118
127
136
145
154
10
70
80
90
100
110
120
130
140
150
160
170
11
77
88
99
110
121
132
143
154
165
176
187
12
83
95
107
119
131
143
155
167
179
191
203
13
90
103
116
129
142
155
168
181
194
207
220
14
96
110
124
138
152
166
180
194
208
222
236
15
103
118
133
148
163
178
193
208
223
238
253
16
109
125
141
157
173
189
205
221
237
253
269
17
116
133
150
167
184
201
218
235
252
269
286
18
122
140
158
176
194
212
230
248
266
284
302
19
129
148
167
186
205
224
243
262
281
300
319
20
135
155
175
195
215
235
255
275
295
315
335
Variant Application of the Hit Point Formula
It is not evident from the tables above because I skipped the odd Constitution values is that the difference between an even Constitution score and the next (odd) value up is only one hit point if you use the original formula (which was “BAB * (6 + mCon)“, which is the same as “BAB * (1 + floor(Con/2))“). This is a bit of an artifact of the formula as written (based on D&D 3.x ability score modifiers). If we move to a more raw form, “BAB * (1 + Con/2)” and only truncate at the end we get a smoother table. To illustrate, I’ve copied the martial hit point table (for Constitutions 10-20 done both ways. Personally, I prefer the latter and have changed to use it. As mentioned, this was not evident in the tables above because the odd Constitution values were not shown. Something similar could be done with the Base Attack Bonus, but I prefer not to because the formula either gets weird or ends up with weird results. Strict calculation of “level/2+training bonus” gives us, for martial characters, “0, +1.5, +2, +3.5, +4, …”, which does not appeal to me in the least. It may be possible to use formulas to interpolate for the cleaner Training Bonus rates, but now it’s getting into exception processing — which I also don’t like. At this point I’ll leave that as a house rule.