Random Encounter Tables: Second Thoughts

After talking about Building Random Encounter Tables a couple days ago, I’ve seen a few suggestions that could improve the results somewhat. Erik Tenkar talks about deliberately leaving blanks in the random encounter table so a single table handles not only the selection of encounter but whether or not there …

Polyhedral Pantheons: Sanity Check

When developing something new, it is often worthwhile to look around and compare to similar things that already exist to make sure you’re not going too far off the rails — or if you are, that it is in a direction you want. In this post I do a rough comparison of my intermediate results with the Greyhawk pantheon to make sure I’m not too far out of line. I’m mildly surprised at what i find.

Polyhedral Pantheons: Pathfinder Edition

The Revisited Polyhedral Pantheon Design technique still has a couple difficulties, though. First, if you use only the Revised System Reference Document (RSRD) you don’t have enough domains.  The RSRD includes 22 domains — slightly more than needed if you don’t want the gods to have personal domains, but not …

Polyhedral Pantheon Clerics

Yesterday I Revisited Polyhedral Pantheon Design, a method of choosing domains (and indirectly portfolios) for gods in D&D 3.x.  It is an update to Polyhedral Pantheon Design, something I wrote several years ago. I overlooked an important part — how clerics work. Overall they are pretty similar to the core …

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