Most years I take part in the A-Z Blog Challenge, I eventually stumble on and settle into a theme. This year, I think I’m going to deliberately pick a theme and work from there.
For years I’ve had a project on the back burner: take the rules of the Pathfinder Roleplaying Game (first edition… it might be a sign that I need to be specific, because second edition wasn’t even hinted at when I started this idea) and distill them to basics.
Get rid of the feats, and spells, and classes. Rogue talents and rage powers, domains and bloodlines, all out. I’m going right back to ‘roll d20, add modifiers, and compare to target number’.
At least to start, because I’ll be adding back the various elements, and this time with options.
‘Roll d20, add modifiers, compare to target number’ works pretty well… but I really like the stunt mechanic from AGE. I see at least three ways skills can be represented in-game, so let’s explore those. And so on.
I would really like to be able to present each section in the order it comes up, but I found that does not align well with the alphabet, so… eh. I’ll post in alphabetical order to comply with the blog challenge format. I expect they’ll get moved around later anyway, when I prepare it for actual use.