Implications of Changes to the Hit Point Model

A couple of months ago I posted some thoughts about hit points and healing . This is playable model, and the martial artists I discussed it with said that while it’s not exactly realistic, it has the shape of something believable.  That is, the relationship between ‘hard to kill’ (or ‘hard to beat down’, more …

RSS Aggregation Tools

I am looking for an RSS aggregation tool. I have found in the last few weeks that I read about 250-300 blog posts a week, which then get summarized into my ‘Links of the Week’ posts.  This is a lot of reading, and I end up spending either way too …

It Must Be Mined!

Well, what else would be the past tense of “it must be mine!”? Called up the FLGS today to see if they would be able to get a copy of Tome of Adventure Design from Frog God Games, when it was available (since it’s still shown as pre-order at FGG).  The conversation …

Factions

In a recent conversation on google+, Jason Pitre asked how many non-player factions we thought should be present in an RPG campaign.  There were several different suggestions that included small numbers (say, 4) and larger numbers (0-4 to start, then at least one per dungeon or adventure after that).  My …

Back to Top