Divine Trappings: Kings and Sages

Just a couple tonight.

Nobility is a bit of a challenge because ‘noble characteristics’ vary by culture.

Knowledge is a much simpler. The hallmarks of knowledge tends to be much less culturally specific.


  • Portfolios Rulers, nations
  • Symbols Regalia (crown, scepter, ring), throne
  • Motifs Grandiose, idealizing their culture or people
  • Manifestations Regal bearing, epitomizing their people
  • Colors Gold, ruby, emerald, sapphire, silver
  • Holy Places Palaces, castles, cultural landmarks
  • Special Locations altars are richly appointed, shrines in their homes and in places they want their presence or oversight known
  • Favored Weapon Mace (scepter), sword, culturally-idealized weapon
  • Alignment Any
  • Priests Richly appointed, commanding presence
  • Followers Nobility and gentry
  • Servitors ‘Officers’ (seneschals, castellans, generals, etc.) of the deity, and at lower
  • Artifacts
  • Special Items
  • Beliefs
    • Obedience
    • Dogma and Tenets
    • Duties
    • Quests and Trials

Deities with the Nobility domain tend to epitomize the culture that venerates them. Thus, while there are some elements that may be common between deities with this domain, the similarities lie more in the grade of the element. That is, while there might be little specifically similar between deities with this domain, there will be no question that each deity with this domain is the important one.


  • Portfolios Wisdom, secrets, sages
  • Symbols Books, scrolls, eye, pen (preferably a quill pen)
  • Motifs
  • Manifestations Wise old person, studious person
  • Colors Brown (any – book leather, vellum, etc.), white (paper), black (ink)
  • Holy Places Libraries and other places of knowledge
  • Special Locations altars can be used as desks and have learning resources, shrines are ‘free libraries’ or news posts, temples are libraries or learning centres
  • Favored Weapon Staff, dart (for the deity, a quill pen that can be thrown)
  • Alignment Any
  • Priests Learned, insightful, curious, clever and quick-thinking, distracted and absent-minded
  • Followers Librarians, investigators, spies, sages
  • Servitors Creatures that know things, or are good at discovering information
  • Artifacts
  • Special Items
  • Beliefs
    • Obedience End of the day, write the learnings of the day
    • Dogma and Tenets
    • Duties
    • Quests and Trials

Deities with the Knowledge domain can be expected to know a great deal. Whether they are know-it-alls or secretive, alert or lost in thought, they invariably know more than it seems possible.

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