I thought I’d expand somewhat on the Node-Based Megadungeon Design I started yesterday. I’d said the same processes and techniques are usable at multiple levels and that the nodes shown on the previous diagram can be expanded in a similar manner.
Time for me to show that.
I will point out that the initial megadungeon design (node graph) was just that. As I flesh out the individual nodes I have found that there are places the edges (links between nodes) should be changed. I most add new ones, but there may be some others removed.
In each of the following pages I will present another graph for the specific node. Each new node identifies an area of interest in the map, and
… vocabulary could be a challenge, since I’ve got ‘node’ as a legitimate term at multiple layers in this exercise. This is what happens when things go fractal, I suppose.
Anyway, each node in the maps expanding the high-level nodes identifies a region of interest. ‘White nodes’ are specific to the region, the shaded nodes actually indicate the nodes in the megadungeon graph.
I hope that makes sense.
- Abandoned Tower: Abandoned, broken-down wizard’s tower.
- Wolf Den: A large wolf pack bent on mayhem and domination of weaker creatures.
- Goblin Warren: Desperate goblin clan looking for a way to escape their erstwhile ‘allies’.
- Clockwork Hell: Mechanical madhouse, with lots of inexplicable machinery (and servitor automatons to protect and repair it). I am suddenly reminded somewhat of Castle Heterodyne from Girl Genius, and of the ‘advanced civilization’ areas of recent Zelda games.
- Dwarven Safehold: Military base staffed by professional soldiers. Not a lot of amenities, but dwarves don’t need them.
- Fungoid Cavern
- Aristothanes’ Sanctum [Mad Wizard’s Sanctum]: Sanctum of an eccentric wizard who wants to know “how everything works”, and is prepared to disassemble anything needed to figure this out.
- Pit of the Misshapen
- Aboleth Conclave Outpost: A sink of depravity and treachery, where those in power oppress their subordinates while appearing to work together until active betrayal becomes a viable path to power.
- Fane of Baalshamoth [Dark God’s Altar]: Alien source of knowledge, though the price is often misunderstood.
- Shalthazard the Pale
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