Improving Encounter Economy and Design

Developing encounters for the Pathfinder Roleplaying Game can be simplified, and easily made more flexible and scalable. I will show how below, contrasting with the PRD Designing Encounters text. Sample Encounter Design In the sample encounter design in the PRD, the party consists of two fourth-level PCs and four fifth-level PCs. This can be done …

Graded Weapons and Armor

Graded weapons and armor are very simple. Rather than working spells, exactly, they work with enhancement bonuses, plus weapon, armor, and general qualities. They can be crafted or enchanted, and follow the same guidelines regarding assignment of graded abilities. Graded Qualities for Weapons and Armor Many weapon and armor qualities are …

Forging Graded Items

Over the last week or so I’ve talked about assigning graded abilities, graded wands, graded staves, how I determined their market price, and how to adjust their caster level. The first post was fundamental to all graded items, and the other articles were because spell trigger items are quite easy to work …

Crafting Graded Wands

The other day I described how graded items can be defined. That post is a bit dry, but that happens sometimes with groundwork. I’ll present an application of how spell trigger items can be implemented as graded items below. Wands are the simplest spell-trigger items to model. Per the Pathfinder Reference Document, …

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