Just The Rules: Mythic Adventures is a Gold Mine

The last couple of posts have talked about what abilities at different tiers should look like, from ‘realistic’ (for a fantasy RPG definition of realistic) through ‘legendary’. The first post was pretty non-specific, basically just introducing the labels, and the second described them in more specific terms. This post starts …

Just The Rules: Larger Than Life through Legendary Abilities

Lately I’ve been discussing abilities in terms of their realism or credibility. I use such distinctions when devising character abilities. For instance, anything a normal person could do, within training, is by definition ‘realistic’. Things that are of comparable scale and effect should also be in this category, even if …

Just The Rules: K — Keith Doesn’t Know Roman Numerals for 1000 — Paths

Last week I showed how I might convert a Pathfinder base class (cavalier) to an expert path. I’m pretty happy with how it looks, even if it doesn’t quite conform to what I expect paths to look like (i.e. it doesn’t have an exceptionally shiny high-level power). For a first …

Just The Rules: Higher Expectations

Or perhaps ‘higher level expectations’. I have long held the opinion that D&D-based game have several modes of play. In old school D&D, the low to middle levels, from first to just-before-name-level, were a sort of ‘personal heroism’ level, before ‘making a name for themselves’ and becoming significant powers themselves. …

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