Just The Rules: K — Keith Doesn’t Know Roman Numerals for 1000 — Paths

Last week I showed how I might convert a Pathfinder base class (cavalier) to an expert path. I’m pretty happy with how it looks, even if it doesn’t quite conform to what I expect paths to look like (i.e. it doesn’t have an exceptionally shiny high-level power). For a first …

Just The Rules: Higher Expectations

Or perhaps ‘higher level expectations’. I have long held the opinion that D&D-based game have several modes of play. In old school D&D, the low to middle levels, from first to just-before-name-level, were a sort of ‘personal heroism’ level, before ‘making a name for themselves’ and becoming significant powers themselves. …

Just The Rules: Expert Path Creation

Basic paths are just that: very generic paths, probably one per significant option (something like D&D 4e’s power sources: arcane, divine, martial, primal, psionic, and shadow). They will likely be somewhat similar to d20 Modern’s basic classes, granting some common abilities and allow selection of talents. This is contrary to …

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