Threshold d20 Review: Archetypes

In this post I review pages starting at (and under) http://www.d20openrpg.com/characters/archetypes These pages tend to be fairly content-light, so I’ll just do an overview. This section of my review may seem harsh.  It is based on material that has not been completed (the number of partially-implemented archetypes makes that point …

Threshold d20 Review: Ability Scores

John’s doing some fairly common things with ability scores, and a couple of interesting ideas regarding them. Related Threshold Pages For this post I’m looking at http://www.d20openrpg.com/characters/ability-scores http://www.d20openrpg.com/characters/ability-conflicts http://www.d20openrpg.com/characters/ability-challenges

Threshold d20 Review: Characters

Here is my commentary on the Characters page. Characters do not have Classes in the normal sense in this system. Instead, all characters share certain fundamental features and then differentiate themselves by the players choice of Talents. Player’s may instead choose a classic “archetype” that closely models normal classes if …

Threshold d20 Review: Introduction Part 2

Responding to John’s Response I am responding to John’s response regarding my first post about his Threshold d20 site. Regarding the use of Pathfinder SRD John described why he started with Pathfinder SRD Could easily start with a snapshot of d20pfsrd.com That’s a good reason right there, lots of material …

Campaign Setting Design: Putting it all Together

So far, these articles have focused on definitions and theory. This article shows how they can used together to actually craft something. Summary of Steps Develop the setting, so the campaigns have a place to happen. Develop campaigns, so the player characters have long-term goals and to provide a general …

Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

Back to Top