Looking for Sourcebooks

I’ve been looking through some older D&D materials.  I know I’ve seen something in at least one of them about non-linear adventure design, but haven’t been able to put my hands (or eyes) on the one I want.  I remember a section in a book that talks about trying to track down a wizard, and how there were a number of sites to look in.  I seem to recall a diagram showing relationships between the various places to look (a two-dimensional array of houses or towns or some other such symbols).

So far I have checked (in no particular order)

  • AD&D 1st Edition Dungeon Master’s Design Kit (I thought this was the one I wanted, but evidently not)
  • AD&D 2nd Edition DMGR1 Campaign Sourcebook and Catacomb Guide (does have a paragraph or so on ‘matrix-based scenarios’)
  • AD&D 2nd Edition DMGR5 Creative Campaigning (does have a paragraph or so on ‘matrix-based scenarios’, the sample adventures suggest that there is a likely path through the encounters but that there could be some variance)
  • AD&D 2nd Edition Dungeon Builder’s Guidebook (didn’t see anything)
  • AD&D 2nd Edition World Builder’s Guidebook (didn’t see anything)

If anyone knows what I’m looking for and can find it, I’d welcome the information.

Also, I seem to recall seeing a Dragon Magazine article that talked about relationships between NPCs and groups of NPCs that was represented as a directed graph.  Nodes were NPCs or groups, edges indicated a relationship and identified the general type of relationship: ‘fears’, ‘follows’, ‘commands’, and so on.  If anyone has an idea what issue this was in, I’d welcome that information also.

 

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