Gods and Alignment

Something I’m considering for my next campaign is largely divorcing gods and the like from alignments altogether. Basically, the more powerful the god, the less the god is aligned. The idea here is that to gain full power over something, the god must encompass all aspects of it. This would …

Bastard Weapons

I’ve never been entirely happy with how bastard weapons were handled in 3.x. I’ve had characters use them where it was a good fit for the character concept (okay, one PC that I played, and some NPCs), but most of the time it’s grossly inefficient. If you want more damage …

Review: Complex of Zombies

I was asked to review Dream Machine Productions‘ mini-adventure, The Complex of Zombies. Biases Here are some things you should know about me, to better understand my review. The Review I’ll start by saying that overall I like this adventure. I don’t think I would have written one quite like …

Pillar of Souls

Most creatures, when they die, simply pass on. Their spirit may linger near the mortal world for a short time, and may even be called back by the right magics (such as raise dead and the like), but even this is uncommon. Less frequently, a dying creature with unfinished business …

Nodes of Power

Another idea inspired by fiction, this one is based on the Dance of the Rings series by Jane S. Fancher (I’ve only ever found three books; there’s a fourth book in the works). In this series there are ‘leythium nodes’, places of power. Leythium seems to be a form of …

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