Finally, I am in a position to describe Rime Tower in (hopefully succinct) detail. I started more than two weeks ago looking for Inspiration, applied some Perspiration, and now move to Implementation.
Potential (because I’m not describing them now) other entities are highlighted in bold. Text in <angle brackets> indicates a placeholder — I am not defining or naming fully the entity now, but I expect there would be one.
Okay, ‘succinct’ got stabbed in the face. I have not tried for evocative descriptions here, since this format is usually better suited for reference notes. I also have written more than the notes I might normally have kept for myself, since I am trying to be more clear than I need to jog my own memory.
While there are still a lot of questions to answer (yay! Stuff I can make my PCs look for) and gaps to fill (ditto!) I have enough that I can use this in scenario or setting development. This will undoubtedly fill in some holes and open some others (just why is that character the commander of the port of Evermelt, and why doesn’t the bay there ever freeze over?), but to me, that is a good thing.
Bastion of good, protectors of the icy north from the warm landers who would invade.
- Constantly vigilant against the warm landers, sometimes invade (or ‘counter-invade’) to limit staging opportunities by the warm landers.
- Rime Tower is located over a place of power held in high interest by Count Linnorm of the Frost Court (a faction of the fey found locally). Linnorm may be interested in gaining control of this place of power, though the cost he is willing to pay — or to see paid, if he can avoid paying it himself — is not known.
- One of the <royal cousins> was sent here to gain seasoning and credibility as a leader, so he can be a worthy contender for the throne when the king dies. He is ambitious but honest and frankly somewhat naive, and may be overzealous. He rarely lacks incautiousness, but has so far been lucky enough that he is gaining something of a following among the Tower defenders.
- Various local creatures. Pretty much all creatures appropriate to Cold terrains (especially mountains and forest), though most of the actually evil ones will have been eradicated if possible. Many have the (Cold) subtype (either naturally or through templates).