Fantastic Location: Rime Tower, Part 3 — Implementation

Finally, I am in a position to describe Rime Tower in (hopefully succinct) detail.  I started more than two weeks ago looking for Inspiration, applied some Perspiration, and now move to Implementation. Potential (because I’m not describing them now) other entities are highlighted in bold.  Text in <angle brackets> indicates …

On Alignments and Energy Types

Bruce Cordell asks at http://community.wizards.com/dndnext/blog/2012/01/18/holy_and_radiant if the ‘radiant’ and ‘holy’ damage types should (poll actually says ‘can’, but conversation at google+ says he really means ‘should’ if it makes more sense) exist in the same game. I didn’t take part in the poll because I think the poll is poorly …

Back to Top