Halfling Pantheon, the Crunchy Bits

The halfling pantheon is rather kinder than the Goblin Pantheon, but not as well-rounded as the Elemental Tetratheon. There is a strong focus on community, and the Death, Evil, Fire, and Magic domains are all absent. Creating the Halfling Pantheon The polyhedral pantheon process can be summarized quite simply. Choose …

Jhesiri God: Natlot, Battlesinger, Lethal Dancer

Natlot is an anomaly among the jhesiri deities. Most jhesiri deities are savage and undiscerning, but Natlot is pragmatic and efficient in combat. His followers are the same, carefully choosing their enemies for the benefit to be gained in killing them and then doing so in as efficient a manner as possible. …

Elemental Tetratheon, The Crunchy Bits

The elemental tetratheon is a pantheon for a larger, older culture that has discovered more concerns than the goblins. However, it is based on a small number of major gods, each with three aspects, and a slew of lesser gods that have narrower responsibilities. Creating the Elemental Tetratheon The polyhedral pantheon …

Jhesiri God: Hadang Samptar, Razing Hunter, Wandering Ravager

Of all the jhesiri gods, the aspects of Ramdzasha, Hadang Samptar epitomizes his worshipers. Alone of the the jhesiri gods he actually is worshiped by his followers because his demands align so well with their nature. Hadang Samptar Razing Hunter, Wandering Ravager Alignment chaotic evil Portfolios Rampage, senseless destruction, pillage and razing …

Jhesiri God: Ramdzasha, The Five-Headed, Feeds on Devastation

Not all that surprisingly, the ‘Crunchy Bits‘ are the simple part. Fleshing them out and providing more detail takes longer but I think provides more grist for application in play. The initial work on the pantheon took about an hour. The initial detail of each god takes me about an …

Polyhedral Pantheons Book Outline

I’ve learned more about the Polyhedral Pantheons methods than I knew when I started exploring the ideas. It’s time to organize, polish, and publish more formally. I aim to have it out next week. The working outline is: Introduction Process (Crunch-Oriented) Glossary (point, face, edge, node) Domain Allocation Subdomains Hybrid …

Polyhedral Pantheons in the Wild: Sycarion Diversions

John Payne has been developing a pantheon using the polyhedral pantheons methods. He’s not done yet (the linked post is an introduction to a series of posts he is working on), but I’ve seen in private messages where he’s going with it and I’m pretty excited about it. He’s been gracious enough to allow …

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