Jhesiri God: Hadang Samptar, Razing Hunter, Wandering Ravager

Of all the jhesiri gods, the aspects of Ramdzasha, Hadang Samptar epitomizes his worshipers. Alone of the the jhesiri gods he actually is worshiped by his followers because his demands align so well with their nature.

Hadang Samptar

Razing Hunter, Wandering Ravager

Alignment chaotic evil

Portfolios Rampage, senseless destruction, pillage and razing

Domains Travel, Destruction, Evil, Fire, Chaos

Favored Weapon Hearth-Wrecker (artifact battle axe)

Artifacts Hearth-Wrecker (battle axe; anarchic, corrosive, vicious)

Herald TBD

Greater Ally TBD

Ally TBD

Lesser Ally TBD

Alternate Channeling Choose at the time of channeling:

  • Creatures gain a channel bonus on attack and damage rolls against objects, CMB for sunder attempts, and Strength checks to break objects until the end of your next turn [Destruction variant channeling, ‘heal’ option]
  • Spray of acid: Affected creatures who fail their saves suffer ongoing damage (treat as ‘set on fire’) [Fire variant channeling, ‘harm’ option, modified]
  • Creatures are sickened until the end of your next turn, plus a number of rounds equal to your channel penalty. At cleric level 10, you may select one creature to be nauseated in addition to the effects of the channeled energy. [Pain variant channeling, ‘harm’ option]


Appearance Ragged, manically-grinning goblin riding a scruffy one-eyed worg and wielding a jagged axe dripping acid.

Symbol An acid-dripping axe, a one-eyed wolf.

Manifestations House (especially home) fires, collapsing buildings and other structures.

Legends Sack of Shendaoine, How Horlwulf Lost His Eye


Friendly Ramdzasha, Yakhar, Natlot

Enemy Pretty much all non-goblin.

Mixed Arak-Zoth, Ravena, other goblin gods, other goblin tribes


Worshippers ‘Default god’ of jhesiri (Ramdzasha is a greater god, but more distant… even the jhesiri are glad of that). No particular name, since ‘follower of Hadang Samptar’ and ‘jhesiri’ is seen as so synonymous.

Temples As Ramdzasha, plus burning houses (especially if normal inhabitants are still alive – bonus to any ceremonies).

Shrines As Ramdzasha, plus any burned building (not necessary to still be burning, nor necessarily a house) until the smell of char is gone.

Altars As Ramdzasha.

Holy Sites Razed settlement, whether by jhesiri hands or not, until rebuilt or overgrown.

Priests Barbarians (especially with the Madman archetype).

Priest Appearance Usually battle-scarred, often slightly maimed (missing bits), often some burn scars from fire or acid. Priests are the most fervent destroyers and enjoy getting close to their work.

Priest Training As Ramdzasha, and those jhesiri who take particular delight in ravaging the countryside find they sometimes gain divine abilities (gain cleric levels, and/or the barbarian class with the Madman archetype).

Dogma Always wander, never stay in one place more than one moon or return to a place within a year, take what you want and destroy or spoil the rest, propitiate me with the screams of the burning alive or join them.

Rituals Simple and violent, involving burning things alive that can scream.

Prayers “Enjoy the flames, the smell of the burning flesh, the screams of the dying, the coughs of the smoke-filled throats!” “Flames and death!”

Hadang Samptar epitomizes the outsiders’ view of jhesiri: marauding vandals and murderers who kill for fun and pleasure. This deity cares little for the lives of anyone, including his followers, and will goad his worshippers to greater atrocities just to hear the screams and enjoy the smell of melting, burning flesh.

As an aspect of Ramdzasha, Hadang Samptar’s herald and allies can be used by Ramdzasha. The converse is not true, since Ramdzasha’s other heralds and allies are drawn from her other aspects.

Like Ramdzasha’s temples and holy sites, Hadang Samptar’s temples and holy sites are opportunistic and temporary, empowered by death and destruction.

One comment

  1. Pingback: Jhesiri God: Ramdzasha, The Five-Headed, Feeds on Devastation | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.

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