The lake known as Merus has always been the abode of certain moon-spirits who, at their whim, bestow mystical blessings on mortals. Lately the lake has been invaded by a wicked naga — a serpent with the head of a woman — which has polluted the waters with mind-twisting poison. At night, the laments of the moon-spirits can be heard for miles around.
The people of the nearby village of Perdeeco, which relies on the river Perdie bringing water from the lake, have had many of their number succumb to madness. These poor souls hide in the wilderness during the day, coming out at night to try and catch food, including humans. Beware: the victims are fast and agile despite their zombie-like mentality.
So far, many brave warriors have tried to best the naga, but her vicious trickeries have been the undoing of them all.
Mindless victim of the naga’s poison
STR 10, DEX 13, WIL 1, 4 HP
Driven to eat fresh meat.
The zombie-like state of the victims makes them immune to effects that rely on any higher brain function, such as the ability to understand language.
STR 8, DEX 12, WIL 19, 13 HP
Driven to demonstrate her superior intellect.
Armour 1 Fangs: d6 Damage. On critical damage, lose d6 WIL as her venom interferes with your higher brain functions. Arcanum: This dank green mantle creates a thick, choking, cloying mist. The cloud fills a 30ft area: it Impairs ranged attacks and causes d6 Damage to those other than the user. Arcanum: When the power of this jade key is evoked, a shield of electrical energy surrounds the user. The first creature to touch the barrier takes d10 Damage, after which the arc shield collapses. The naga keeps the key on a string around her neck. Arcanum: This mother-of-pearl necklace can fire a violet ray at any object, turning it into a powerful magnet. Only one object can be affected at a time.
The moon-spirits will be effusively grateful if the naga is driven off, and will use their magic to purge the waters, and to heal both the villagers and the characters. Raising the dead, however, is beyond them: any poisoned villagers slain while in their zombie-like state remain dead.
The spirits will offer to show the characters the way to the naga’s secret hoard. This is stored in a chest submerged in the muck around one of the lake’s tiny islands: the moon-spirits, being insubstantial, cannot dig it out. Among the treasure (much of it looted by the naga from previous challengers) is the third page of the Cadian text regarding the Gadolim.
In my accounting, the third of these great Angels is the Angel of Purity whose name is Castisson. Its form is perfectly round, a disk of golden fiery crystal, about which are three pairs of hands. With the first pair it grasps two great crystal spikes like the rapier, which blaze with inner fire. With the second pair it carries two crowns, which are the crowns of the Two Wise Ones prophesied to come. And with one pair of hands it bears a cloth of white linen, anointed with aromatic oil, which is prepared for a purpose unknown to me.
In the centre of the disk is the great Eye of the Angel, which can discern the hypocrite from the honourable man: and indeed I say that the former should fly to the hills! For the Angel hates hypocrites with a holy passion, and its spikes of crystal shall pierce both the skin and the armour of the unworthy man. Yea, he shall be pierced straightly through the heart, and borne aloft upon the spike, and every part of his body shall burn with agony. Only those wearing garments of pure and unmixed fibres shall escape untouched, for such clothing cannot be pierced by the weapons of Castisson.
But its presence alone shall suffice, for the hypocrite and he who acts in an unfitting manner shall be turned into a pillar of salt by the aura of the Angel, and the salt blown by the wind. Watch for the coming of this Angel when hypocrites are found to suffer such a fate!
Castisson, Angel of Purity
STR 20, DEX 20, WIL 20, 30 HP
Driven to root out hypocrisy.
Armour 1 Crystal spikes: Make a DEX save to avoid becoming impaled through the heart and lifted into the air. Such a victim loses d12 STR and is so convulsed with pain that they must make a WIL save each turn in order to take any action. Power: The Angel knows which principles people claim to espouse, even if it hasn’t directly heard them make such a claim. It can thus identify hypocrisy with ease. Limit: The Angel’s crystal spikes cannot pierce any material made of unmixed fibres (e.g. a pure cotton shirt). Other armours are useless against them, however. Aura: If anybody speaks or acts hypocritically (i.e. against their claimed principles) while in the Angel’s presence, they must make a WIL save or else begin turning into salt. Lose d6 DEX each turn as the transformation spreads, becoming complete upon reaching zero DEX. A WIL save can be attempted each turn to break the effect. The aura extends 100ft and lasts for a week after the Angel departs this plane.