Outside the town of Sullaham, a grand pavilion has been set up near the bridge into town; two banners, orange and red, flutter in the breeze. A pair of sibling dark knights set upon any travellers, demanding tribute before the travellers will be allowed to either pass the bridge or return the way they came. They have built up a nice stash of riches using this stunt, and the townsfolk will use that as an incentive to try and talk adventurers into driving the two sisters away (or killing them, the townsfolk are past caring by now).
Stats: Anna |
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Anna, Dark Knight
STR 14, DEX 8, WIL 11, 10 HP
Driven to push around the weak.
Armour 1
Sword: d6 Damage
Arcanum: By invoking this black-and-orange silk banner, the bearer can spend HP (or STR) to damage all enemies within 10ft:
- 1 HP causes d4 Damage
- 2 HP causes d6 Damage
- 3 HP causes d8 Damage
- 4 HP causes d10 Damage
- 5 HP causes d12 Damage
Arcanum: When this sandalwood box is opened, it forcefully repels everything within 20ft. A STR save is needed to enter the repulsion zone or to stay there.
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Stats: Beatrix |
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Beatrix, Dark Knight
STR 10, DEX 14, WIL 9, 8 HP
Driven to exploit the cowardly.
Armour 1
Halberd: d6 Damage
Arcanum: This grid-patterned steel sphere can be released into the air, where it follows the gaze of its owner. It always moves to the point her eyes are focussed on, often at very high speed dealing d8 Damage.
Arcanum: This rough clay ring can create a metre-wide disk of silvery magical force which remains perfectly immovable. A STR save allows someone to penetrate the disk, shattering it. Only one disk can exist at a time.
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Among their stash, in the most securely-locked chest, is a scroll case containing the second page of the Cadian text regarding the Gadolim. Apart from this and a few other arcane texts, the treasure consists mostly of mundane riches; the knights have sold most of the Arcana they have stolen, retaining only a few useful ones which they keep on their person.
Cadian Document: Page 2 |
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The second Angel of the Gadolim is Aequiton, the Angel of Justice. It may be likened to a golden wheel, set upright, from whose rim project seven hands and seven wings. In the centre of the wheel stays a goblet of iron which eternally brims full of water as clear as crystal and smelling of lily-of-the-valley. He who is truly innocent need not fear this water, which burns only the lawless: but who among us is truly without sin? Truly I tell you that no man has ever withstood a single drop of the water of Aequiton.
Fear also the seven swords of fire which the Angel can wield in its seven hands, and with which it pursues fugitives of justice whom it hates above all else.
If ye should desire to speak with the Angel, know that it shall always answer any question which can be truly answered Yea or Nay; but beware that ye do not attempt to trick it.
Again I tell you to take note of the aura of this Angel, for within its presence the lawless and criminal are blinded, and their bones become broken though no man lay hold of them.
Let he who studies omens watch for the heralds of Aequiton: when it draws near, the criminals of the land offer themselves willingly to the lawkeepers.
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Stats: Aequiton |
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Aequiton, Angel of Justice
STR 20, DEX 20, WIL 20, 30 HP
Driven to bring the lawless to judgement.
Armour 1
Water of Judgement: Can be poured out as a drop or a flood, replenishing itself continually. Targets must pass a DEX save or lose d12 WIL as the water burns out every speck of corruption in their soul. The truly innocent are unaffected by the water’s touch (do such people really exist?). If a target reaches zero WIL, they are slain outright: dead, but cleansed at last.
Swords of holy fire: d10 Damage, can make seven attacks per turn.
Power: Empowers and amplifies the voice of man’s conscience
Limit: Answers any question which can be truly answered Yes/No. Not impressed by verbal trickery.
Aura: Any within 100ft who have ever broken a law must pass a WIL save or else take d8 Damage each turn (ignoring Armour) until they pass a save; the creature is also blinded. This does not include legal infractions for which you were pardoned, or for which you already served your punishment. The aura persists for a week after the Angel departs this plane.
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