In this case I have none, it’s the start of a new adventure. If I had a campaign going I might find something there to base it on, but I haven’t run one in a while. Time to whip out some imagination provokers to get things going.
First, even for a tutorial I dislike linear adventures. Out comes the script GreyKnight wrote for me, and… yes, this will do nicely.
Each bubble is a node representing a location, scene, or event. Each line is an edge joining two nodes. I probably won’t have any that are directed (i.e. can only be traveled one way). The numbers in some nodes indicate a secret or trick; I will likely ignore them this time.
I imagine one of nodes B, E, I, or J would be good starting points. Each of these has links to at least three other nodes. Nodes A and D are ‘leaf nodes’, each having only a single link… these are better saved for ‘extras’ that are not critical to the adventure. Normally I would use one of B, E, I, or J as hooks that other adventures could connect to, but since this is a tutorial I’m going to simply pick node J as the starting point. This is the rough equivalent of “you find yourself just inside the entrance of the dungeon”, but that’s okay this time.
My group does a bunch of dungeon crawls, but I’d like something a bit more expansive, with more diversity than ‘explore and loot rooms’. I think I’ll make this an adventure set in a constrained wilderness area (a valley, say). There will still be some dungeon crawling available, whether it’s exploring caves or small ruins, but I want to keep those small.
I think I have just the tools for that.