Hit Point Tables

Reginald suggested in rec.games.frp.dnd that charts showing the hit points gained by level would be handy, I have to agree. I decided to put those together and really look at what the calculations come up with. I included all even Constitution values from 10 through 30 (the range of values I can expect to see PCs have, though the higher Constitutions don’t normally come into play until higher levels). The comparative hit point totals work out in an interesting way. The non-martial characters come out somewhat lower than before, though not horrendously so. A Con 20 20th-level wizard would now have 130 hit points instead of the 151 hit points he would have had in D&D 3.x. At Con 16 the values are quite close (108 to 111), but at Con 28 the values are rather farther apart (178 to 231). The semi-martial characters are somewhat closer, but I found a bit of a surprise. At Con 20 a 20th-level semi-martial character has a hit point total about halfway between the totals a rogue or cleric would have (185 vs 172 or 193). At Con 16 he has almost exactly the same hit points as a cleric (151 to 153), while at Con 28 the total is almost exactly the same as a Rogue (253 to 252). The martial characters are a straight up improvement, no question. At Con 20 a 20th-level martial character has a hit point total slightly better than a barbarian (240 to 235). A similar relationship holds for the other Constitution values. Let’s review the original goals behind this change.

• Martial characters really do tend to have more hit points than non-martial characters.
• Reduce the emphasis on Constitution.
• Make low-level characters a little more durable (give them some more hit points).
• Use a couple of simple calculations instead of rolling dice.

As is evident in the tables below, martial characters clearly have more hit points than non-martial characters. The hit point totals appear to still be fairly linear from non-martial through semi-martial to martial, with martial having somewhat more hit points than before and non-martial having somewhat less, and semi-martial lying somewhere between the two semi-martial hit dice totals (d6 and d8). The effects of Constitution are rather reduced because non-martial and semi-martial characters don’t get to apply it as often. There is now a more significant difference between the hit point totals for the different ‘martialness’ of the characters. Starting characters always have more hit points in Echelon than they did in D&D 3.x. Finally, I think “BAB * (1+ Con/2)” is a pretty straightforward calculation, and much less work than trying to roll and add a number of dice, especially when they’re mixed (or d4s, rolling d4s annoys me). All things considered, I think this scheme has achieved the goals.

Non-Martial Characters

These are characters who do not have significant combat training, though may have more experience than they want in combat (the Level Bonus).

 Level BAB Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 0 0 10 12 14 16 18 20 22 24 26 28 30 1 0 10 12 14 16 18 20 22 24 26 28 30 2 1 16 19 22 25 28 31 34 37 40 43 46 3 1 16 19 22 25 28 31 34 37 40 43 46 4 2 22 26 30 34 38 42 46 50 54 58 62 5 2 22 26 30 34 38 42 46 50 54 58 62 6 3 28 33 38 43 48 53 58 63 68 73 78 7 3 28 33 38 43 48 53 58 63 68 73 78 8 4 34 40 46 52 58 64 70 76 82 88 94 9 4 34 40 46 52 58 64 70 76 82 88 94 10 5 40 47 54 61 68 75 82 89 96 103 110 11 5 40 47 54 61 68 75 82 89 96 103 110 12 6 46 54 62 70 78 86 94 102 110 118 126 13 6 46 54 62 70 78 86 94 102 110 118 126 14 7 52 61 70 79 88 97 106 115 124 133 142 15 7 52 61 70 79 88 97 106 115 124 133 142 16 8 58 68 78 88 98 108 118 128 138 148 158 17 8 58 68 78 88 98 108 118 128 138 148 158 18 9 64 75 86 97 108 119 130 141 152 163 174 19 9 64 75 86 97 108 119 130 141 152 163 174 20 10 70 82 94 106 118 130 142 154 166 178 190

Semi-Martial Characters

These are characters whose careers involve the expectation of combat, so they have taken on some combat training and toughened up somewhat.

 Level BAB Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 0 0 10 12 14 16 18 20 22 24 26 28 30 1 0 10 12 14 16 18 20 22 24 26 28 30 2 1 16 19 22 25 28 31 34 37 40 43 46 3 2 22 26 30 34 38 42 46 50 54 58 62 4 3 28 33 38 43 48 53 58 63 68 73 78 5 4 34 40 46 52 58 64 70 76 82 88 94 6 4 34 40 46 52 58 64 70 76 82 88 94 7 5 40 47 54 61 68 75 82 89 96 103 110 8 6 46 54 62 70 78 86 94 102 110 118 126 9 6 46 54 62 70 78 86 94 102 110 118 126 10 7 52 61 70 79 88 97 106 115 124 133 142 11 8 58 68 78 88 98 108 118 128 138 148 158 12 9 64 75 86 97 108 119 130 141 152 163 174 13 9 64 75 86 97 108 119 130 141 152 163 174 14 10 70 82 94 106 118 130 142 154 166 178 190 15 11 76 89 102 115 128 141 154 167 180 193 206 16 12 82 96 110 124 138 152 166 180 194 208 222 17 12 82 96 110 124 138 152 166 180 194 208 222 18 13 88 103 118 133 148 163 178 193 208 223 238 19 14 94 110 126 142 158 174 190 206 222 238 254 20 15 100 117 134 151 168 185 202 219 236 253 270

Martial Characters

These are the dedicated warriors, with as much training as they can get.

 Level BAB Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 0 0 10 12 14 16 18 20 22 24 26 28 30 1 1 16 19 22 25 28 31 34 37 40 43 46 2 2 22 26 30 34 38 42 46 50 54 58 62 3 3 28 33 38 43 48 53 58 63 68 73 78 4 4 34 40 46 52 58 64 70 76 82 88 94 5 5 40 47 54 61 68 75 82 89 96 103 110 6 6 46 54 62 70 78 86 94 102 110 118 126 7 7 52 61 70 79 88 97 106 115 124 133 142 8 8 58 68 78 88 98 108 118 128 138 148 158 9 9 64 75 86 97 108 119 130 141 152 163 174 10 10 70 82 94 106 118 130 142 154 166 178 190 11 11 76 89 102 115 128 141 154 167 180 193 206 12 12 82 96 110 124 138 152 166 180 194 208 222 13 13 88 103 118 133 148 163 178 193 208 223 238 14 14 94 110 126 142 158 174 190 206 222 238 254 15 15 100 117 134 151 168 185 202 219 236 253 270 16 16 106 124 142 160 178 196 214 232 250 268 286 17 17 112 131 150 169 188 207 226 245 264 283 302 18 18 118 138 158 178 198 218 238 258 278 298 318 19 19 124 145 166 187 208 229 250 271 292 313 334 20 20 130 152 174 196 218 240 262 284 306 328 350

Comparing to D&D 3.x Hit Point Averages

Hit Die of d4 (Sorcerer, Wizard)

 Level Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 1 4 5 6 7 8 9 10 11 12 13 14 2 6 8 10 12 14 16 18 20 22 24 26 3 9 12 15 18 21 24 27 30 33 36 39 4 11 15 19 23 27 31 35 39 43 47 51 5 14 19 24 29 34 39 44 49 54 59 64 6 16 22 28 34 40 46 52 58 64 70 76 7 19 26 33 40 47 54 61 68 75 82 89 8 21 29 37 45 53 61 69 77 85 93 101 9 24 33 42 51 60 69 78 87 96 105 114 10 26 36 46 56 66 76 86 96 106 116 126 11 29 40 51 62 73 84 95 106 117 128 139 12 31 43 55 67 79 91 103 115 127 139 151 13 34 47 60 73 86 99 112 125 138 151 164 14 36 50 64 78 92 106 120 134 148 162 176 15 39 54 69 84 99 114 129 144 159 174 189 16 41 57 73 89 105 121 137 153 169 185 201 17 44 61 78 95 112 129 146 163 180 197 214 18 46 64 82 100 118 136 154 172 190 208 226 19 49 68 87 106 125 144 163 182 201 220 239 20 51 71 91 111 131 151 171 191 211 231 251

Hit Die of d6 (Bard, Rogue)

 Level Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 1 6 7 8 9 10 11 12 13 14 15 16 2 9 11 13 15 17 19 21 23 25 27 29 3 13 16 19 22 25 28 31 34 37 40 43 4 16 20 24 28 32 36 40 44 48 52 56 5 20 25 30 35 40 45 50 55 60 65 70 6 23 29 35 41 47 53 59 65 71 77 83 7 27 34 41 48 55 62 69 76 83 90 97 8 30 38 46 54 62 70 78 86 94 102 110 9 34 43 52 61 70 79 88 97 106 115 124 10 37 47 57 67 77 87 97 107 117 127 137 11 41 52 63 74 85 96 107 118 129 140 151 12 44 56 68 80 92 104 116 128 140 152 164 13 48 61 74 87 100 113 126 139 152 165 178 14 51 65 79 93 107 121 135 149 163 177 191 15 55 70 85 100 115 130 145 160 175 190 205 16 58 74 90 106 122 138 154 170 186 202 218 17 62 79 96 113 130 147 164 181 198 215 232 18 65 83 101 119 137 155 173 191 209 227 245 19 69 88 107 126 145 164 183 202 221 240 259 20 72 92 112 132 152 172 192 212 232 252 272

Hit Die of d8 (Cleric, Druid, Monk, Ranger)

Ranger is a bit of an odd fit here because it has a full Base Attack Bonus progression and yet the hit points of a semi-martial class.

 Level Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 1 8 9 10 11 12 13 14 15 16 17 18 2 12 14 16 18 20 22 24 26 28 30 32 3 17 20 23 26 29 32 35 38 41 44 47 4 21 25 29 33 37 41 45 49 53 57 61 5 26 31 36 41 46 51 56 61 66 71 76 6 30 36 42 48 54 60 66 72 78 84 90 7 35 42 49 56 63 70 77 84 91 98 105 8 39 47 55 63 71 79 87 95 103 111 119 9 44 53 62 71 80 89 98 107 116 125 134 10 48 58 68 78 88 98 108 118 128 138 148 11 53 64 75 86 97 108 119 130 141 152 163 12 57 69 81 93 105 117 129 141 153 165 177 13 62 75 88 101 114 127 140 153 166 179 192 14 66 80 94 108 122 136 150 164 178 192 206 15 71 86 101 116 131 146 161 176 191 206 221 16 75 91 107 123 139 155 171 187 203 219 235 17 80 97 114 131 148 165 182 199 216 233 250 18 84 102 120 138 156 174 192 210 228 246 264 19 89 108 127 146 165 184 203 222 241 260 279 20 93 113 133 153 173 193 213 233 253 273 293

Hit Die of d10 (Fighter, Paladin)

 Level Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 1 10 11 12 13 14 15 16 17 18 19 20 2 15 17 19 21 23 25 27 29 31 33 35 3 21 24 27 30 33 36 39 42 45 48 51 4 26 30 34 38 42 46 50 54 58 62 66 5 32 37 42 47 52 57 62 67 72 77 82 6 37 43 49 55 61 67 73 79 85 91 97 7 43 50 57 64 71 78 85 92 99 106 113 8 48 56 64 72 80 88 96 104 112 120 128 9 54 63 72 81 90 99 108 117 126 135 144 10 59 69 79 89 99 109 119 129 139 149 159 11 65 76 87 98 109 120 131 142 153 164 175 12 70 82 94 106 118 130 142 154 166 178 190 13 76 89 102 115 128 141 154 167 180 193 206 14 81 95 109 123 137 151 165 179 193 207 221 15 87 102 117 132 147 162 177 192 207 222 237 16 92 108 124 140 156 172 188 204 220 236 252 17 98 115 132 149 166 183 200 217 234 251 268 18 103 121 139 157 175 193 211 229 247 265 283 19 109 128 147 166 185 204 223 242 261 280 299 20 114 134 154 174 194 214 234 254 274 294 314

Hit Die of d12 (Barbarian)

 Level Con 10 Con 12 Con 14 Con 16 Con 18 Con 20 Con 22 Con 24 Con 26 Con 28 Con 30 1 12 13 14 15 16 17 18 19 20 21 22 2 18 20 22 24 26 28 30 32 34 36 38 3 25 28 31 34 37 40 43 46 49 52 55 4 31 35 39 43 47 51 55 59 63 67 71 5 38 43 48 53 58 63 68 73 78 83 88 6 44 50 56 62 68 74 80 86 92 98 104 7 51 58 65 72 79 86 93 100 107 114 121 8 57 65 73 81 89 97 105 113 121 129 137 9 64 73 82 91 100 109 118 127 136 145 154 10 70 80 90 100 110 120 130 140 150 160 170 11 77 88 99 110 121 132 143 154 165 176 187 12 83 95 107 119 131 143 155 167 179 191 203 13 90 103 116 129 142 155 168 181 194 207 220 14 96 110 124 138 152 166 180 194 208 222 236 15 103 118 133 148 163 178 193 208 223 238 253 16 109 125 141 157 173 189 205 221 237 253 269 17 116 133 150 167 184 201 218 235 252 269 286 18 122 140 158 176 194 212 230 248 266 284 302 19 129 148 167 186 205 224 243 262 281 300 319 20 135 155 175 195 215 235 255 275 295 315 335

Variant Application of the Hit Point Formula

It is not evident from the tables above because I skipped the odd Constitution values is that the difference between an even Constitution score and the next (odd) value up is only one hit point if you use the original formula (which was “BAB * (6 + mCon)“, which is the same as “BAB * (1 + floor(Con/2))“). This is a bit of an artifact of the formula as written (based on D&D 3.x ability score modifiers). If we move to a more raw form, “BAB * (1 + Con/2)” and only truncate at the end we get a smoother table. To illustrate, I’ve copied the martial hit point table (for Constitutions 10-20 done both ways. Personally, I prefer the latter and have changed to use it. As mentioned, this was not evident in the tables above because the odd Constitution values were not shown. Something similar could be done with the Base Attack Bonus, but I prefer not to because the formula either gets weird or ends up with weird results. Strict calculation of “level/2+training bonus” gives us, for martial characters, “0, +1.5, +2, +3.5, +4, …”, which does not appeal to me in the least. Â It may be possible to use formulas to interpolate for the cleaner Training Bonus rates, but now it’s getting into exception processing — which I also don’t like. At this point I’ll leave that as a house rule.

Original Formula: BAB * (1 + floor(Con/2))

 Level BAB Con 10 Con 11 Con 12 Con 13 Con 14 Con 15 Con 16 Con 17 Con 18 Con 19 Con 20 0 0 10 11 12 13 14 15 16 17 18 19 20 1 1 16 17 19 20 22 23 25 26 28 29 31 2 2 22 23 26 27 30 31 34 35 38 39 42 3 3 28 29 33 34 38 39 43 44 48 49 53 4 4 34 35 40 41 46 47 52 53 58 59 64 5 5 40 41 47 48 54 55 61 62 68 69 75 6 6 46 47 54 55 62 63 70 71 78 79 86 7 7 52 53 61 62 70 71 79 80 88 89 97 8 8 58 59 68 69 78 79 88 89 98 99 108 9 9 64 65 75 76 86 87 97 98 108 109 119 10 10 70 71 82 83 94 95 106 107 118 119 130 11 11 76 77 89 90 102 103 115 116 128 129 141 12 12 82 83 96 97 110 111 124 125 138 139 152 13 13 88 89 103 104 118 119 133 134 148 149 163 14 14 94 95 110 111 126 127 142 143 158 159 174 15 15 100 101 117 118 134 135 151 152 168 169 185 16 16 106 107 124 125 142 143 160 161 178 179 196 17 17 112 113 131 132 150 151 169 170 188 189 207 18 18 118 119 138 139 158 159 178 179 198 199 218 19 19 124 125 145 146 166 167 187 188 208 209 229 20 20 130 131 152 153 174 175 196 197 218 219 240

Updated Formula: BAB * (1 + Con/2)

 Level BAB Con 10 Con 11 Con 12 Con 13 Con 14 Con 15 Con 16 Con 17 Con 18 Con 19 Con 20 0 0 10 11 12 13 14 15 16 17 18 19 20 1 1 16 17 19 20 22 23 25 26 28 29 31 2 2 22 24 26 28 30 32 34 36 38 40 42 3 3 28 30 33 35 38 40 43 45 48 50 53 4 4 34 37 40 43 46 49 52 55 58 61 64 5 5 40 43 47 50 54 57 61 64 68 71 75 6 6 46 50 54 58 62 66 70 74 78 82 86 7 7 52 56 61 65 70 74 79 83 88 92 97 8 8 58 63 68 73 78 83 88 93 98 103 108 9 9 64 69 75 80 86 91 97 102 108 113 119 10 10 70 76 82 88 94 100 106 112 118 124 130 11 11 76 82 89 95 102 108 115 121 128 134 141 12 12 82 89 96 103 110 117 124 131 138 145 152 13 13 88 95 103 110 118 125 133 140 148 155 163 14 14 94 102 110 118 126 134 142 150 158 166 174 15 15 100 108 117 125 134 142 151 159 168 176 185 16 16 106 115 124 133 142 151 160 169 178 187 196 17 17 112 121 131 140 150 159 169 178 188 197 207 18 18 118 128 138 148 158 168 178 188 198 208 218 19 19 124 134 145 155 166 176 187 197 208 218 229 20 20 130 141 152 163 174 185 196 207 218 229 240

No related content found.

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Back to Top