Just The Rules: Yet More Drawbacks

Yesterday I examined existing drawbacks in Ultimate Spheres of Power, and one of them really stood out to me. Twenty-four of the twenty-five drawbacks I examined could be modeled in Hero System as Limitations. Almost all would be considered -1/2 Limitations and some were worth twice as much (and would …

Just The Rules: Tiered Definitions

Long ago, while working on the Echelon Reference Series, I decided that I really wanted to separate ability definitions from the game elements that granted them. For instance, I didn’t like to see ‘evasion’ defined in the rogue class, and then other classes (monk and ranger) saying “gain evasion, as …

Just The Rules: Skills and Actions

Hopefully a quick second post for ‘S’, because I need to get onto ‘T’ (either ‘Tiered Abilities’ or ‘Traditions’, and knowing me probably both). Skills hold a conflicted place in my mind. I like the idea, but they’ve never really been interesting. They offer some useful abilities and options as …

Back to Top