Composition of an Autoscaling Magic Item

I had originally planned to write about how autoscaling magic items are enchanted (“construction of an autoscaling magic item”) but it makes more sense to describe what they look like mechanically first. Guidelines First, consumable magic items really aren’t appropriate as autoscaling items. The whole point is that the items will …

Background Information on Autoscaling Magic Items

Yesterday I started discussing the idea of magic items that automatically scale with wielder level. I’d like to explore the idea a bit further and how it might be implemented. To start, I’ll look at some existing approaches to this idea. Prior Art This is not a new idea. I can think of …

XP and Rewards in the Sandbox

A few days ago I talked about Unusual Rewards in the Sandbox, and figured I’d respond to some of the comments I’d received. I agree that it is a good idea to assign nominal monetary value to the various rewards. Experience points in many old school games are primarily driven …

Unusual Rewards in the Sandbox

The other day I was working on The Keys of Heraka-at and realized that by and large ‘conventional treasure’ is not a major feature of this adventure. The primary reward of this adventure is the knowledge needed to become the new Donnerkonig — the items that are needed, where they …

Tales of the Donnerkonig

The other day I described the Hall of the Faded Kings as — or rather, updated the description to — This great hall is lined with mosaics showing great acts of the Donnerkonig over the centuries they ruled, from the mighty acts that established their powers, through acts during their …

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