Category Archives: Series

Unchained Skill Unlocks for Echelon

I don’t often post much Echelon-related material here any more (mostly it’s at EchelonD20.org), but this particular post fits the skill model I had in mind before I moved over there. Also, it gives me a ‘U Day’ post for this year’s A-Z Blog Challenge. I am not proud. I’ve only recently gotten around to reading Pathfinder® […]

Several Mountain Ranges Together

I’ve written a couple times recently about simple techniques for drawing mountain ranges. Yesterday I showed how I draw the basic landforms, and on Sunday I showed how I manipulate them to relieve monotonous elements and make them look better to me. Under normal circumstances I would have presented the material in a different order (and […]

Revisiting the Mountain Tutorial, Drawing the Initial Landform

On Sunday I posted a tutorial on a technique I use when drawing mountains. This tutorial focused on a specific set of techniques used to cause a frighteningly boring mountain range — in this case, several parallel ‘ranges’ that were completely straight, uniformly straight, and parallel. They demonstrated how to take and turn them into […]

On Mapping Mountains, Using a Few Simple Tricks

On G+ I saw a map that I quite liked, but there was a mountain range on it that seemed too perfect. The ridge line of the range was very clean, with a couple sections that were quite straight (and at almost right angles), and another that followed a smooth curve. All three of these ridge lines […]

Blood of Dragons? In My Veins? It’s More Common Than You Think

The first book of my Echelon Expansions line, Draconic Bloodlines, is now available at DriveThruRPG/RPGNow, the Open Gaming Store, and at Paizo. Great-grandma was seduced by a dragon, When she became the dragon’s reeve. You might think there’s no such thing as dragons, But as for me and my dad, we believe. — The Wyrmish Rovers While […]

13th Age-Style Icons in the Sandbox, Part 6: Inversion

I now have a set of 13 icons: the 12 major icons, and the 13th, the High One. Under normal circumstances where I have no particular plan, I might roll a few dice to see which icons are involved, or at least interested, in the current event. I might use a mix of d12s and d20s: […]

13th Age-Style Icons in the Sandbox, Part 5: The High One

In drafting the other twelve icons, I had in the back of my mind a thirteenth icon similar to 13th Age’s Prince of Shadows. This is a compelling archetype, the ambiguous figure that has his (her? their?) fingers in everything, and it’s never quite clear if it is for weal or woe. I still want a […]

Smoother Damage Progression

Some time ago I explored damage progression, how various things that increase damage might be represented with different roles. Much analysis happens there of various options and what they mean, I won’t repeat it here. I recently had cause to look at the Pathfinder equivalent of the RSRD progression shown in that post, and it exhibits […]

13th Age-Style Icons in the Sandbox, Part 4: Creation, Second Pass

In my last post in this series I drafted a set of twelve icons, based on twenty campaign elements or themes. This is to fit a Celtic-inspired setting, so we’ve got raids (between clans and otherwise), fey, giants, curses, spirits, invasion from a couple directions (sea reavers/’vikings’, and more civilized neighbors), plus a few other […]

13th Age-Style Icons in the Sandbox, Part 3: Creation, First Pass

I am exploring the creation of icons for a sandbox campaign setting. Icons can be useful in a sandbox for several reasons. Icon agendas provide a overarching plots for PCs to interfere with; Icon relationships provide many ‘sides’ for PCs to align with, often with conflicting or ambiguous goals; Icons can illuminate and personify themes […]