Category Archives: Series

13th Age-Style Icons in the Sandbox, Part 4: Creation, Second Pass

In my last post in this series I drafted a set of twelve icons, based on twenty campaign elements or themes. This is to fit a Celtic-inspired setting, so we’ve got raids (between clans and otherwise), fey, giants, curses, spirits, invasion from a couple directions (sea reavers/’vikings’, and more civilized neighbors), plus a few other […]

13th Age-Style Icons in the Sandbox, Part 3: Creation, First Pass

I am exploring the creation of icons for a sandbox campaign setting. Icons can be useful in a sandbox for several reasons. Icon agendas provide a overarching plots for PCs to interfere with; Icon relationships provide many ‘sides’ for PCs to align with, often with conflicting or ambiguous goals; Icons can illuminate and personify themes […]

13th Age-Style Icons in the Sandbox, Part 2: Definition and Planning

A couple days ago I briefly considered using something like 13th Age-style icons in a sandbox setting. Having had a couple days to let it sink in, I still like the idea and I’m ready to develop it further. Defining Icons Icons in 13th Age are powerful NPCs. They are personally powerful and capable (that is, high […]

13th Age-Style Icons in the Sandbox, Part 1: Introduction

One of the cooler ideas in 13th Age is the icons, thirteen powerful figures who have their fingers in intrigues all around the campaign. In fact, I consider the breadth of their influence their defining factor rather than their personal power. I am starting a new project where I will facilitate the creation of a sandbox setting. The working […]

D&D 5e SRD Now Live… and Released Under OGL

Wizards of the Coast has released a 5e System Reference Document… and unlike 4e, it’s released under the Open Gaming License v1.0a — the same license they released D&D 3e and 3.5. A quick skim of the Product Identity and Open Game Content declarations in the license looks very much like that of D&D 3.x. […]

Planar-Pantheon Analysis: Elemental Tetratheon

I’ll be writing up some sample planes for Planar Trappings, to show how it fits together. (In draft) I’m expanding the list of traits so it includes the core domains (which include alignments and elements, as well as major societal abstractions). This both expanded the sorts of traits available (which is handy to me) and […]

Planar-Pantheon Analysis: Goblin Pantheon

I’ll be writing up some sample planes for Planar Trappings, to show how it fits together. (In draft) I’m expanding the list of traits so it includes the core domains (which include alignments and elements, as well as major societal abstractions). This both expanded the sorts of traits available (which is handy to me) and […]

Planar-Pantheon Analysis: Shu-shi Pantheon

I’ll be writing up some sample planes for Planar Trappings, to show how it fits together. (In draft) I’m expanding the list of traits so it includes the core domains (which include alignments and elements, as well as major societal abstractions). This both expanded the sorts of traits available (which is handy to me) and […]

Recent Releases 2015-12-27: Rogues, Fighters, and Polyhedral Pantheons

Recent releases, as of December 2015. Echelon Explorations: Polyhedral Pantheons @d20pfsrd @DriveThruRPG @Paizo The gods create the world… and you create the gods. Whether you need only a small pantheon with a few deities, or a larger pantheon with dozens of deities, Polyhedral Pantheons gives you tools to make pantheon creation easy. This book also contains […]

Send Naomi to Nationals

My daughter Naomi is eligible to compete as a judoka in both the BC Winter Games and the Canadian Open National tournament this year. To make the team, though, there are training requirements. She is expected to take part in a certain number of tournament leading up to these events, and team training events. These […]