Category Archives: Series

Hall of Fame: Vulpinoid Geomorph Tutorials

I’ve just added a new entry to the Hall of Fame regarding geomorphs and their design and use. Michael Wenman of Observations of the Fox has been publishing a collection of mapping tutorials, and lately has been exploring and explaining geomorphs. I’ve been inspired by this series to start working on my own, and have created a couple […]

Progress Linking Prerequisites Programmatically

Still working on the Echelon Reference Series, and I’m rebuilding my prerequisite parsing and linking system. I didn’t think to capture metrics before I started, but I’m already a little over 90% ‘pretty definitive matches’ — that is, where I can match a prerequisite string to a specific game entity such as a feat or […]

XP and Rewards in the Sandbox

A few days ago I talked about Unusual Rewards in the Sandbox, and figured I’d respond to some of the comments I’d received. I agree that it is a good idea to assign nominal monetary value to the various rewards. Experience points in many old school games are primarily driven by acquiring treasure. If I […]

Unusual Rewards in the Sandbox

The other day I was working on The Keys of Heraka-at and realized that by and large ‘conventional treasure’ is not a major feature of this adventure. The primary reward of this adventure is the knowledge needed to become the new Donnerkonig — the items that are needed, where they can be found, and what […]

Tales of the Donnerkonig

The other day I described the Hall of the Faded Kings as — or rather, updated the description to – This great hall is lined with mosaics showing great acts of the Donnerkonig over the centuries they ruled, from the mighty acts that established their powers, through acts during their reign, and even the diminishing […]

Spotlight: Sine Nomine Publishing

Kevin Crawford and Sine Nomine Publishing have consistently produced high-grade roleplaying game material across several genres. Most of the products are based on or more or less compatible with the Labyrinth Lord rule set, which in turn means they are pretty portable across most old school games. Settings and Rules Sets Sine Nomine has several […]

Refining the Keys of Heraka-at

On Saturday I posted an overview of The Keys of Heraka-at, breaking out the various areas of the adventure. Now it’s time to start working toward more detailed development. I’m not ready yet, but considering that each of the areas of the adventure site could be small maps and are at a bunch of different […]

A Quick Overview of The Keys of Heraka-at

The Keys of Heraka-at is an adventure that allows the PCs to learn the truth of the fall of the Donnerkonig, and to potentially become the new Donnerkonig. This adventure takes place in and around a large stone outcrop near Heraka-at, the capital of Sturmhame. The adventure site as a whole is intended to guide […]

Preparation and Player Agency in the Sandbox

Player agency is a critical element of role playing games to me. One of the things that great dissatisfies me about most series of modules is how much they tend to need the story to progress in a certain direction. The label ‘Adventure Path’ itself rings player agency warning bells in my head — ‘path’ […]

Overkill? Somewhat, But For Reasons

I’ve been asked on Google+ if it is really necessary to do all of this work making graphs and thinking about things far away from the adventure I’m actually working on. My answer is, I suppose, a mix of “not really” and “it can help”. Not Really If I want to create a standalone adventure, […]