Polyhedral Pantheons in the Wild: Sycarion Diversions

John Payne has been developing a pantheon using the polyhedral pantheons methods. He’s not done yet (the linked post is an introduction to a series of posts he is working on), but I’ve seen in private messages where he’s going with it and I’m pretty excited about it. He’s been gracious enough to allow …

Cross-Site Pollination: Swords & Wizardry Appreciation Day

Technically this starts with ‘C’ and meets the A-Z Challenge criteria, but it’s awfully cheap. I’ll post another article, on cartography styles, later this evening. In the meantime, my friend Erik Tenkar is coordinating a “Swords & Wizardry Appreciation Day” on April 17 (I’m not entirely sure why that day …

Wandering Gamist’s “Adventure Template Library”

I can’t help but think that John’s idea of an Adventure Template Library is a damn good one. I propose therefore the creation of a cross-edition open-source adventure-template library, comparable in purpose and workflow to sourceforge. Someone (or several someones) creates an adventure for their game and decide to upload …

Gus’ Megadungeon Thoughts

Gus wrote a thought-provoking article about the node-based megadungeon I developed a few months ago. I agree entirely with his post. As an adventure, the node-based megadungeon I presented is woefully incomplete. At the least it should include the elements he describes (maps, monster tables, etc.). What it really needs, …

Node-Based Megadungeon Design, A Bit of Math

Thanks for the shout out at Intwischa, Charlie.  I’m glad you like what you’ve seen so far. In my comments at Charlie’s page, I did a little bit of math.  I decided to expand on it here. How Much Time So Far? So far, I have spent perhaps eight hours …

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