Category Archives: Blog Response

Polyhedral Pantheons in the Wild: Sycarion Diversions

John Payne has been developing a pantheon using the polyhedral pantheons methods. He’s not done yet (the linked post is an introduction to a series of posts he is working on), but I’ve seen in private messages where he’s going with it and I’m pretty excited about it. He’s been gracious enough to allow me to include it as […]

Hex Population Density

I was trying to come up with a good post for ‘H’, I’d originally had an idea for one but managed to misplace it, when I stumbled on a post from The Nine and Thirty Kingdoms (incidentally one of the first RPG blogs I started reading, a couple years ago) from Talysman on The Density of […]

Cross-Site Pollination: Swords & Wizardry Appreciation Day

Technically this starts with ‘C’ and meets the A-Z Challenge criteria, but it’s awfully cheap. I’ll post another article, on cartography styles, later this evening. In the meantime, my friend Erik Tenkar is coordinating a “Swords & Wizardry Appreciation Day” on April 17 (I’m not entirely sure why that day was chosen) and I plan […]

Wandering Gamist’s “Adventure Template Library”

I can’t help but think that John’s idea of an Adventure Template Library is a damn good one. I propose therefore the creation of a cross-edition open-source adventure-template library, comparable in purpose and workflow to sourceforge. Someone (or several someones) creates an adventure for their game and decide to upload it. They strip out edition-specific […]

Gus’ Megadungeon Thoughts

Gus wrote a thought-provoking article about the node-based megadungeon I developed a few months ago. I agree entirely with his post. As an adventure, the node-based megadungeon I presented is woefully incomplete. At the least it should include the elements he describes (maps, monster tables, etc.). What it really needs, I think, is to have […]

Node-Based Megadungeon Design, A Bit of Math

Thanks for the shout out at Intwischa, Charlie.  I’m glad you like what you’ve seen so far. In my comments at Charlie’s page, I did a little bit of math.  I decided to expand on it here. How Much Time So Far? So far, I have spent perhaps eight hours on this design.  I started […]

Death vs. It Gets Worse

In The Confession: I Am Not An Old-School DM, Erik talks about how certain old school expectations aren’t being met, in his mind. Key among them regards PC death.  Old school play seems to imply that death is waiting at any moment, and keeping the PCs alive is the responsibility of the players playing well, […]

Vote Blood & Treasure!

I try to stay away from political conversations, though the US presidential race is making that difficult at times. Not only am I being inundated with political stuff from another country, but some of it is so blatantly unfair and untrue that it riles me something fierce. So, in lighter news, Erik Tenkar is running […]

Anti-Hammerspace Encumbrance

Jack McNamee presented Matt Rundle’s Anti-Hammerspace Item Tracker, and I have to say that I like it.  It’s quick, it’s workable, and it addresses something few workable encumbrance systems I’ve seen have: just where the stuff is. The short form, modified for D&D 3.x: Each character has up to six containers (define how you like), […]

Looting Hoards by the Cards

Jeff Rients asked on google+ I think I want a firm mechanism for looting a hoard, in terms of how much time and effort it takes to ascertain relative values and quantities of all the treasure.  Taken with wandering monster rolls, that would allow the party to choose between hastily grabbing the obvious shinies, rooting […]