I’m planning a new campaign, to be run as a open table sandbox in the West Marches style. Almost nine years ago, I wrote about a campaign cosmology that has sat at the back of my mind since. The gods created Paradise in order to avoid the effects of Amorphia, primordial chaos. Because Paradise [...]
Category Archives: West Marches-Style Campaign
Seekers of Lore: Campaign Premise
The Power of Random
I may have mentioned that my son and his friends are interested in playing Pathfinder RPG. I offered to run a few sessions, and realized this is a good opportunity to get my West Marches-style sandbox off the ground. I broke out some old tools, including a random-table-roller I built… 12-14 (d3+11) years ago, maybe? [...]
Variant Specialist Wizards
I have always liked the idea of specialist wizards, but have never really been fond of the implementation. A couple barred schools of magic (only one if specializing in Divination, because it sucks), in exchange for an extra spell slot per spell level and a +2 bonus to Spellcraft checks relating to spells of the [...]
20 Quick Questions: Rules
Brendan at Untimately posted a list of 20 Quick Questions about rules as applied in your campaign. I’ve put this off for weeks, but here are my answers for my next campaign. Keith’s Westmarch-Style Campaign Rules I’ve spoken before about wanting to run a Westmarches-style sandbox campaign. I was planning to keep close to RAW [...]
West Marches-style Sandbox Campaign
Ben Robbins had what looks like a very good sandbox campaign, and a remarkable way of managing PCs available at any given time. This post describes how I think I’ll go about giving it a try, because it sounds like it’ll work very well for me, given the difficulties I’ve had in maintaining a steady group of players online… and the design requirements for any particular session are relatively small compared to my normal campaign design mechanisms. I’m looking for players and possibly co-GMs.



