Implications of Changes to the Hit Point Model

A couple of months ago I posted some thoughts about hit points and healing . This is playable model, and the martial artists I discussed it with said that while it’s not exactly realistic, it has the shape of something believable.  That is, the relationship between ‘hard to kill’ (or ‘hard to beat down’, more …

It Must Be Mined!

Well, what else would be the past tense of “it must be mine!”? Called up the FLGS today to see if they would be able to get a copy of Tome of Adventure Design from Frog God Games, when it was available (since it’s still shown as pre-order at FGG).  The conversation …

Factions

In a recent conversation on google+, Jason Pitre asked how many non-player factions we thought should be present in an RPG campaign.  There were several different suggestions that included small numbers (say, 4) and larger numbers (0-4 to start, then at least one per dungeon or adventure after that).  My …

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