Tag Archives: talent

Spot Talent

This is the first draft of a talent to replace the Spot skill in Echelon I’ve added a talent to replace the Spot skill in Echelon. I’m not entirely happy with how Shoot Around Corners works, it doesn’t feel right. I’m considering replacing it with the ability to see across planar boundaries (as a limited […]

Shield Proficiency Talent, Take 3

I took Justisaur’s suggestion to let shield proficiency grant some protection against gaze attacks (which is what the original aegis did). Shield Proficiency This talent allows you to use a shield to increasingly greater effect, ultimately providing impenetrable defenses,  defense against spells, and even the ability to turn spells on their caster. Tier Benefit Free […]

Shield Proficiency Talent, Updated

After discussion in a few places (here, IRC, IM) regarding the first cut at the Shield Proficiency Talent, I’ve tweaked it a bit. Shield Proficiency This talent allows you to use a shield to increasingly greater effect, ultimately providing impenetrable defenses,  defense against spells, and even the ability to turn spells on their caster. Tier […]

Shield Proficiency Talent

GreyKnight wrote up some talents for Echelon and asked for my thoughts on them.  I’ll be reviewing them over the next few days, but his his suggestion for a Shield Proficiency talent (slightly modified in the wording) is such a shining example of what I’m looking for in a talent that I had to get […]

Converting RSRD Abilities to Echelon Talents

Converting RSRD abilities to Echelon talents is usually pretty straightforward. Many abilities in D&D 3.x are built up of smaller abilities, usually along a path of some sort. Feat paths are pretty obvious (weapon focus and weapon specialization are an example, as is the Mobility feat path leading to Whirlwind Attack, though that’s a short […]

Token Pools in Echelon

When I first read of the token pool mechanic in Iron Heroes (the core of which can be found on this site in the Open Gaming Content Library under Token Pools) I wasn’t pleased. I thought they would be a pain to track. In the last few years I’ve been watching and playing a lot […]

On Talent Prerequisites

In a recent thread in rec.games.frp.dnd, I was asked if I would really allow a player character to have “any bizarre talent of his level just because he feels like it”. The short answer: sure, why not? As long as it makes some sense for the character, I see no reason related to balance to […]

Energy Resistance in Echelon

One of the sticky bits I’ve faced in building monsters in Echelon is a lack of energy resistance and energy immunity talents. This was something of a challenge because immunity should cost more than resistance, but there are creatures in the RSRD (mephits) that are immune to one or more energy types at low levels […]

Damage Progression

I’ve been examining damage charts, especially the damage for increasing monster size and weapon sizes. This is post is largely analysis and comparison. I’m not done with this topic. I think I’ve got something (several somethings, in fact) that are better than the RSRD version, but I’m not satisfied yet that it’s done.

Flight in Echelon

I thought I’d take a look at flight. It’s a pretty common ability, even in real life. It should be possible for creatures to fly. Fairly close again, I think. 75% of the creatures can pay for their flight out of the slots available at their tier, and it’s not that hard to come up […]