This is the first draft of a talent to replace the Spot skill in Echelon
I’ve added a talent to replace the Spot skill in Echelon. I’m not entirely happy with how Shoot Around Corners works, it doesn’t feel right. I’m considering replacing it with the ability to see across planar boundaries (as a limited version of true seeing might).
Curiously, I found while writing this that concealment doesn’t seem to do anything to Spot checks. It gives you a miss chance if you attack someone who has concealment, and it allows someone to hide, but it appears that someone not-hiding on a foggy day is as easy or difficult to see as someone not-hiding on a clear day.
As far as the rules are concerned. The fog cloud spell does include the instruction that creatures more than five feet away cannot be targeted by sight, but that’s an easy one to miss. I would have expected the the concealment rules to spell this one out.
You have unusually acute vision and can see things better than most people, and even see things most people cannot.
|+4 to Spot checks, Trained
|Eyes in the Back of your Head, Sharp Eyes
|Piercing Gaze, See Invisible
|Skill Mastery, Clairvoyance
|Far Sight, Shoot Around Corners
You are unusually alert and are never considered to be distracted (the -5 penalty to Spot checks usually suffered when distracted does not apply to you).
You can no longer be flanked if you are aware of and can see the flanking opponents (you may still be flanked by invisible opponents and those you are not aware of). Sneak attacks may only be made against you by those with Sneak Attack at a higher tier than you have Spot.
Any range penalties you would take on Spot checks are halved (-1 per 20 feet instead of -1 per 10 feet).
Your vision can reduce concealment penalties. Miss chance due to concealment or full concealment is halved.
You can spend two points from your Wisdom pool to see invisibility, as the spell, for ten minutes, and maintain it for one point of Wisdom pool per ten minutes.
You may always Take 10 on Spot checks, even under pressure.
You may spend two points from your Wisdom pool to activate clairvoyance, as the spell, for one minute, and maintain it for one point of Wisdom pool per minute.
Any range penalties you would take on Spot checks are further reduced (-1 per 50 feet instead of -1 per 10 feet).
Your opponents gain only half the cover bonus they normally would against your attacks. This affects cover and improved cover (situations where the opponent normally gets double bonuses and the effect of improved evasion), but not total cover.
You may spend four points from your Wisdom pool to activate true seeing for yourself for one minute, and maintain it for one point of Wisdom pool per minute.