Response to “Charting Alignment”

Christopher O’Dell, the Grognardling, talks about Charting Alignment, using a mechanism similar to that used to chart honor in Oriental Adventures. When I’ve considered something like this, I’ve usually found myself treating the various modifiers as ‘encounters’ providing ‘experience points’ toward the alignment.  That is, instead of a “+1 to …

When You’re Evil

Nick had a post at Troll in the Corner a while ago titled Evil: A Do-It-Yourself Guide. The gist of it is that evil characters are likely that way for a reason, and most often do have self-control.  This means the evil acts they do likely have a reason (if …

Engaging the Designer

For obvious reasons, this post really applies to both of my blogs, or indeed pretty much anywhere I write about what I am designing, working on, or just goofing around with. However, because it was prompted by a question specifically about Echelon, my revision of D&D (and other games), I’ve …

Random Encounter Tables: Second Thoughts (Heavy Lifting, part 2)

… I suppose I could have found a way to get a dash in there or something.  What’s one more separator in a title? I realized today after Random Encounter Tables: Second Thoughts (Heavy Lifting) went up that the raw percentages might not be so useful overall, but didn’t have …

Random Encounter Tables: Second Thoughts (Heavy Lifting)

I had some Second Thoughts about Random Encounter Tables.  Erik Tenkar likes using three dice for his random encounter tables because he likes the curve, and planned to have deliberate, potentially large gaps in the table so he could combine the random encounter check (determine whether there is one) and …

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