Node-Based Megadungeon: Information Paths

In developing the megadungeon, most of the graphs concentrated on the physical relationships between the nodes.  In the introductory post I  mentioned that those weren’t the only relationships possible and presented a sample of what it might look like if the information relationships were shown. Now that I’ve finished outlining …

Science! An Engine Fueled with Liquid Nitrogen

All that is required to fuel these engines, basically, is liquid nitrogen.  We are surrounded by the stuff (most of the Earth’s atmosphere is nitrogen), and making liquid nitrogen is pretty straightforward and is almost a side effect of ‘more useful’ processes.  I would expect almost no ‘carbon footprint’ from this, …

October Kickstarters

It occurred to me today that with Links of the Week on hiatus I haven’t been posting much about Kickstarter projects that interest me. I decided to do a bit of catching up today. PURGE: Sins of Science- The 1st Real Time Strategy Card Game The Keep System for Game …

Kickstarter: Game Master’s Campaign – The Fantasy Art Kit

Game Master’s Campaign – The Fantasy Art Kit I’ve backed art projects before.  This one contains some lovely resources for top-down tokens and map elements, much better than average. I’d really like to get my hands on all of the art here, and there are some excellent pieces.  If I …

Kickstarter: The Reliquary

The Reliquary I always like magic items, especially when they’re interesting.  Swords with enhancement bonuses bore me. It appears I’m not the only one who feels this way.  RKDN Studios is working on a magic items supplement, The Reliquary, for 13th Age, Pathfinder, and Savage Worlds that aims to do better …

Kickstarter: Game Grids

Game Grids This looks like a great idea for managing the table for certain games (Carassonne being the key one, obviously).  Having had the table disturbed during a game can be immensely frustrating for tile-based games like this, and these grids are designed to prevent exactly that.  Unlike another solution …

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