Armor Focus Feats

You can train to be better at using your weapons.  Why can’t you do the same with your armor? Armor Focus [Armor Focus] Prereqs: BAB +1 Benefit: Choose one type of armor with which you are proficient. When wearing this type of armor you gain a +1 competence bonus to …

KJD-IMC Categories

This was originally posted in 2006 to help clarify the tags I was using on my posts to rec.games.frp.dnd.  Apparently ‘kjd-imc’ became known as a place for cool-but-scary ideas, so people would sometimes avoid these posts even when they were relatively simple and straightforward topics.  I’ve since carried the use …

Steampunk Dwarves

Dwarves IMC are very isolationist. After stomping the humans rather thoroughly when the Empire tried to annex the mountains (human infantry trying to attack dwarven fortresses, said fortresses having cannon and grapeshot… you just know that’s not going to work), they turned their backs on them, having a no-interaction arrangement. …

Combat Actions

Each round represents approximately 6 seconds in the game world. A round presents an opportunity for each character involved in a combat to take an action. Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat …

On Languages

Introduction Languages are handled simply — simplistically, in my opinion — in D&D, using the Speak Language ‘skill’. There are several things I don’t care for with this model. In this article I describe how I would change the language model so it better suits my understanding of linguistics and …

Karma

I originally got the idea for my karma rules from David Harper’s Kismet rules. They are not available online, unfortunately. I have adapted them for use with d20 rules. Karma is a point-based measure of accumulated luck, divine favor, and other such concepts. Karma points are also sometimes referred to …

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