Kreshtar Tribes

Role

Theme

Horse-riding nomadic orcs (elites ride pegasi).

Conflicts

  • Homeland plains are encroached on by the Empire of the Sun.
  • Blood feud with the Ssthar tribes (ancient enmity, and relatively recently the Ssthar managed to wipe out the Kreshtar pegasi – and the son of their leader, who was one of the pegasus riders

Reward

  • Regularly hire out as mercenaries.

Relationships

  • Former ruling tribe over all the Thaar tribes, ‘kingdom’ collapsed under its own weight.  No longer want to rule, more isolationist (willing to let well enough alone… mostly).
  • Primary inhabitants of the Kresh Plains.

Description and Identification

Description

Humanoids, a little taller than most humans and lean, wiry figures.  Olive skin, usually tanned rather darker.  Dark eyes, dark hair (both usually black) tied in a topknot.  Usually lightly armored, use big axes and shields (or greataxes), mounted combat by preference.  Females generally favor mounted bows (short bows or composite/recurve), smaller melee weapon (short sword or shortspear) as backup.

Signature

  • Large axe wounds, lots of arrow-filled bodies.
  • Shamanic magic and trappings (signs of rituals and/or fetishes); land more fertile than might be expected due to long practice of enhancement.
  • “Herd of horses” prints, but other evidence (such as horse dung) usually removed for later use.

Location

Plains of Kresh (tribes), almost anywhere (mercenaries).

 

2 Comments

  1. Pingback: Entity Template, Explained and Updated | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.

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