Reviewing the Elemental Tetratheon

A-Z 2015 "R"

The Elemental Tetratheon is a deliberately polarized pantheon focusing primarily on the hermetic elements. While I like how most of the deities in this pantheon turned out, and the individual subpantheons show merit, I decided to take a closer look to see how they fit together as a whole.

Final List of Deities

Below is the list of all deities in the Elemental Tetratheon.

Each subpantheon is pretty coherent, in that each is built around a theme and there are many pairs of shared domains. Later examination will demonstrate that most domains are in fact largely associated with a single elemental subpantheon. For instance, the Artifice domain is largely associated with the fire deities, with only one other (Stvari, an earth deity) also granting access to it.

Each subpantheon has seven deities of six alignments (there are two neutral deities in each subpantheon), but it is possible for clerics of any alignment to follow gods in each subpantheon.

 DeitySexAlignmentDomainsChosen Weapon
Fire Deities
 SpaljivanMNeutralFire, Sun, Knowledge, NobilityBattle Axe
 SjajanFNeutral GoodSun, Fire, Glory, Artifice, Good, LuckPistol
 SyvetlosALawful NeutralKnowledge, Fire, Law, Artifice, Healing, RuneStaff
 GespediMChaotic NeutralNobility, Fire, Chaos, Magic, Healing, LuckLight Mace
 VestinaFLawful GoodArtifice, Sun, Knowledge, AnimalLongbow
 RavnezaFNeutralHealing, Knowledge, Nobility, DeathSpear
 NamaranMChaotic GoodLuck, Sun, Nobility, TrickeryRapier
Earth Deities
 PovratakFNeutralEarth, Animal, Plant, DestructionGreatclub
 StvariFNeutral GoodAnimal, Artifice, Community, Earth, Rune, GoodHammer
 SarantiMLawful NeutralPlant, Strength, Law, Earth, Rune, ReposeHeavy Mace
 BuntovnikMNeutral EvilDestruction, Strength, War, Community, Earth, EvilHeavy Flail
 GlavniFLawful EvilStrength, Plant, Destruction, MadnessMajor
 GajivakMNeutralCommunity, Animal, Protection, DestructionLance
 ValjidaMLawful GoodRune, Knowledge, Animal, PlantStaff
Water Deities
 VodenjakFNeutralWater, Trickery, Protection, DarknessSpear
 IzvodacMChaotic NeutralTrickery, Glory, Weather, Chaos, Water, LuckRapier
 StaratelANeutral GoodProtection, Glory, War, Community, Water, GoodTrident
 PonocFNeutral EvilDarkness, Weather, War, Travel, Water, EvilCutlass and Pistol
 ValicanMChaotic GoodGlory, Sun, Trickery, ProtectionLongsword
 JurisatiFChaotic EvilWeather, Trickery, Liberation, DarknessShortsword
 UbojniFNeutralWar, Protection, Destruction, DarknessBattleaxe
Air Deities
 PovjetaraFNeutralAir, Death, Liberation, MadnessHeavy Mace
 PromjenaMLawful NeutralDeath, Air, Law, Magic, Healing, ReposeDagger
 NesmetanMChaotic NeutralLiberation, Air, Weather, Chaos, Magic, TravelStaff
 RazumaANeutral EvilMadness, Strength, Air, Travel, Repose, EvilFlail
 CharolijaMChaotic NeutralMagic, Nobility, Death, LiberationLongsword
 PutovanjaAChaotic EvilTravel, Liberation, Darkness, MadnessHammer
 PokoniciFLawful EvilRepose, Death, Plant, MadnessSickle

Domain Examination

I’ll be looking primarily at the domains and their allocation. First I’ll look at the domain access by subpantheon, then by alignment.

Domain Access by Subpantheon

I created a table with all thirty-three domains from the Pathfinder Core Rulebook, and a column for each elemental subpantheon. For each domain and element, I listed the deities granting access to that domain.

DomainFireEarthAirWater
Air  Povjetara, Promijena, Nesmetan, Razuma 
AnimalVestinaPovratak, Stvari, Gajivak, Valjida  
ArtificeSjajan, Syvetlos, VestinaStvari  
ChaosGespedi NesmetanIzvodac
Charm    
Community Stvari, Buntovnik, Gajivak Staratel
Darkness  PutovanjaVodenjak, Osvajac, Jurisati, Ubojni
DeathRavneza Povjetara, Promijena, Charolija, Pokonici 
Destruction Povratak, Buntovnik, Glavni, Gajivak Ubojni
Earth Povratak, Stvari, Saranti, Buntovnik  
Evil BuntovnikRazumaOsvajac
FireSpaljivan, Sjajan, Syvetlos, Gespedi   
GlorySjajan  Izvodac, Staratel, Velican
GoodSjajanStvari Staratel
HealingSyvetlos, Gespedi, Ravneza Promijena 
KnowledgeSpaljivan, Syvetlos, Vestina, RavnezaValjida  
LawSyvetlosSaranti  
Liberation  Povjetara, Nesmetan, Charolija, PutovanjaJurisati
LuckSjajan, Gespedi, Namaran  Izvodac
Madness GlavniPovjetara, Razuma, Putovanja, Pokonici 
MagicGespedi Promijena, Nesmetan, Charolija 
NobilitySpaljivan, Gespedi, Ravneza, Namaran Charolija 
Plant Povratak, Saranti, Glavni, ValjidaPokonici 
Protection Gajivak Vodenjak, Staratel, Velican, Ubojni
Repose SarantiPromijena, Razuma, Pokonici 
RuneSyvetlosStvari, Saranti, Valjida  
Strength Saranti, Buntovnik, GlavniRazuma 
SunSpaljivan, Sjajan, Vestina, Namaran  Velican
Travel  Nesmetan, Razuma, PutovanjaOsvajac
TrickeryNamaran  Vodenjak, Izvodac, Staratel, Velican, Jurisati
War Buntovnik Staratel, Osvajac, Ubojni
Water   Vodenjak, Izvodac, Osvajac
Weather  NesmetanIzvodac, Osvajac, Jurisati

From this I see:

  • Elemental domains are accessible by only one subpantheon, and it’s only to be expected.
  • Alignment domains are each accessible by a single deity in each subpantheon. Again, this was to be expected because the alignment domains were deliberately placed on points where three alignment subpantheons ‘touch’.
  • All other domains present are accessed by deities of only two pantheons. I should have expected this because the ‘alignment deities’ (of which I have none, see below) are the only ones on points accessible by more than one pantheon.

I think I like this, to be honest. Each elemental domain is solidly associated with a single subpantheon, the alignment domains have the broadest but ‘lightest’ touch within each subpantheon, and the domains present in two subpantheons are pretty heavily weighted toward one over the other. This tells me the culture associated with the pantheon sets less store on alignment than element, and that most other divine interests (domains) have strong association with one element and a lesser association with one more. It feels like I should be able to determine other aspects of the culture based on this.

Domain Access by Alignment

The structure of this pantheon causes it to be a bit different from most. Initial examination reveals:

  • All alignments are present, with symmetric frequencies. There are two deities of each of the non-neutral (LG, CE, etc.), three of each partially neutral alignment, and eight neutral deities.
  • Each subpantheon has a bias away from one alignment. There are no evil Fire deities, no good Air deities, no chaotic Earth deities, and no lawful Water deities.
  • No non-neutral deity has an alignment domain. That is, only a partially-neutral deity has an alignment domain. I might adjust things so the non-neutral deities have all alignment domains appropriate to their alignment (deviating from normal practice), but for now I’m going to keep it like this. I like how it looks.

With each pantheon having a bias away from one alignment, and each non-alignment domain accessible by only two elemental subpantheons, the domains available by alignment may be too restricted. I think (because I’ve already done the work) that they are not.

The table below shows how many deities of each alignment grant access to each domain. The table looks a little sparse, but workable.

DomainLGNGCGLNNCNLENECE
Air   111 1 
Animal21  2    
Artifice12 1     
Chaos     3   
Charm         
Community 2  1  1 
Darkness    2  12
Death   13 1  
Destruction    3 11 
Earth 1 11  1 
Evil       3 
Fire 1 111   
Glory 21  1   
Good 3       
Healing   211   
Knowledge2  12    
Law   3     
Liberation    21  2
Luck 11  2   
Madness    1 211
Magic   112   
Nobility  1 31   
Plant1  11 2  
Protection 11 3    
Repose   2  11 
Rune11 2     
Strength   1  12 
Sun112 1    
Travel     1 21
Trickery  2 11  1
War 1  1  2 
Water 1  11 1 
Weather     2 11

However, the table above does not take into account the rule that a cleric may follow any deity as long as the cleric’s alignment is within one step of the deity’s (there used to be a rule that neutral clerics had to follow neutral deities only, but it looks like that no longer applies). The only other restriction is that a cleric may only take an alignment domain if the cleric has that alignment.

This changes things.

DomainLGNGCGLNNCNLENECE
Air***111*1*
Animal21**2* * 
Artifice12*1* *  
Chaos  *  3  *
Charm         
Community*2**1**1*
Darkness * *2**12
Death** 13*1* 
Destruction * *3*11*
Earth*1*11**1*
Evil      *3*
Fire*1*111***
Glory*21 *1  *
Good*3*      
Healing***211***
Knowledge2**12*** 
Law*  3  *  
Liberation ***21 *2
Luck*11 *2  *
Madness * *1 *211
Magic***112***
Nobility *1*31 **
Plant1* 11*2* 
Protection*11*3* * 
Repose*  2**11*
Rune11*2*  *  
Strength*  1 * 12*
Sun112*1* * 
Travel  * *1*21
Trickery *2*11 *1
War*1**1**2 *
Water*1**11*1*
Weather  * *2*11

(Domain, Alignment) cells marked with an asterisk (“*”) are available because of the rules regarding alignment adjacency. Despite there being no deity with that alignment granting the domain, a cleric of the adjacent alignment can follow that deity and gain access to the domain.

This works out so that all ‘neutral domains’ (that is, domains associated with deities that are neutral) are access to clerics of all alignments. While there are no evil fire deities, Syvetlos is lawful neutral, Gespedi is chaotic neutral, and Ravneza and Spaljivan are both neutral. You won’t see a cleric with the Evil domain worshiping a deity of the fire subpantheon, but you can find clerics with an evil alignment.

The following domains are available to clerics of all alignments: Air, Earth, Fire, Water, Community, Healing, Magic, War.

Closing Comments

Each cleric gets to pick two domains. In the Elemental Tetratheon this is limited by elemental subpantheon you subscribe to and your alignment. Each subpantheon has deities granting access to a total of sixteen domains, half the total used, and each alignment grants access to between 2/3 and 3/4 of all the domains used. Each subpantheon can have clerics of any alignment. The combinations become stricter when considering pairs of domains (clerics pick two, after all), but the selection for any given cleric alignment is quite broad.

I think this hits a good balance between freedom of choice and the constraints needed to provide framework and structure.

Polyhedral Pantheons Cover
Polyhedral Pantheons Cover

One comment

  1. Pingback: Z-A Challenge 2015 Index | In My Campaign - Thoughts on RPG design and play

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