User-Provided Mana Items
Items that draw their power from their user, rather than their creator.
Topics regarding design and game theory.
Items that draw their power from their user, rather than their creator.
I originally got the idea for my karma rules from David Harper’s Kismet rules. They are not available online, unfortunately. I have adapted them for use with d20 rules. Karma is a point-based measure of accumulated luck, divine favor, and other such concepts. Karma points are also sometimes referred to …
This article describes how I develop information for my campaign. The focus is on events and entities (characters and things), but it does have more far-reaching effects when applied. The techniques described here are based on an article written by Dariel Quiogue, in turn a synopsis of research and theory …