Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

Campaign Setting Design: Published Guidelines

As part of my research for these articles, I’ve been reviewing published guidelines for adventure design. In the last couple days I have reviewed DMG 3.5, DMG II, Green Ronin’s Advanced Gamemaster’s Guide, and the Pathfinder GameMastery Guide. They have all had much the same advice for developing adventures: devise …

Yet Another Map

Some more experimentation.  I’m generally happy with it but there are some things I’m dissatisfied with. Mountains, I’m mostly happy.  A little artifacting still visible, but applying a bit more (or a different?) displacement map to it could solve that. Hills (the brownish-green bits) could do with a bit more …

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