I Blame GreyKnight

Today GreyKnight tagged me in a G+ post regarding some machine-assisted mapping software by Martin O’Leary (Uncharted Atlas on Twitter). Well, I say ‘machine-assisted’, but it looks like the software does most of the work. It’s also frighteningly close to some ideas I explored about fifteen years ago, but Martin made it work much better than …

Just Decking Around

I had an epiphany of sorts last night. Also, insomnia; the epiphany might be nothing of the sort. In my previous post about the card crawl I described PCs as starting at ‘second level’, and that each level made them better in one area of endeavor (martial, arcane, divine, skill), …

Several Mountain Ranges Together

I’ve written a couple times recently about simple techniques for drawing mountain ranges. Yesterday I showed how I draw the basic landforms, and on Sunday I showed how I manipulate them to relieve monotonous elements and make them look better to me. Under normal circumstances I would have presented the material …

Revisiting the Mountain Tutorial, Drawing the Initial Landform

On Sunday I posted a tutorial on a technique I use when drawing mountains. This tutorial focused on a specific set of techniques used to cause a frighteningly boring mountain range — in this case, several parallel ‘ranges’ that were completely straight, uniformly straight, and parallel. They demonstrated how to …

13th Age-Style Icons in the Sandbox, Part 4: Creation, Second Pass

In my last post in this series I drafted a set of twelve icons, based on twenty campaign elements or themes. This is to fit a Celtic-inspired setting, so we’ve got raids (between clans and otherwise), fey, giants, curses, spirits, invasion from a couple directions (sea reavers/’vikings’, and more civilized …

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